Kenshi
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Realistic Weapons Pack
   
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2 Apr, 2021 @ 3:38pm
16 Jul, 2023 @ 8:07pm
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Realistic Weapons Pack

In 1 collection by Clonetup
Realistic Weapons
7 items
Description
A pack of my realistic Weapon Mods

Ninja Blade:
Defence -2 from -4
Blood loss: 1.15x from 1.1x
Cut Damage: 0.94x from 0.8x
Armour Pen: -25% from -20%
More expensive

Nodachi:
Defence: 0 from -4
Armour Pen: -15% from -20%
Blunt Damage: 0.15x from 0x (Cut is 1.2x so an edge walker 3 has 2.19 cut and now it also has 0.24 blunt, basically not even there)

Wakizashi:
Cut: 0.92x from 0.9x
Armour Pen: -25% from -30%
Indoors bounus: 6 from 4
Attack: 4 from 2
A tiny more expensive

Gaurdless Katana:
Armor Pen: -25% from -30%
Cut Damage: 1.05x from 1x
Attack Bounus: 8 from 6

Topper:
Armour Pen: -10% from -15%
Blunt Damage: 0.25x from 0.1x
Attack: 2 from 0
Defence: -2 from 0

Horse Copper:
Attack: 0 from -4
Defence: 6 from 4
Animal Damage: 1.1x from 1x

Ringed Sabre:
Attack: 4 from -2
Beak Thing Damage: 120% (+20%) from 100%

Holed Sabre:
Attack: 2 from -4
Defence: 4 from 6

Desert Sabre:
Attack: 2 from 0
Defence: 0 from 2

Foreign Sabre:
Attack: -2 from -4

Long Sword:
Animal damage: 1 from 0.9
Attack: 0 from -2
Defence: 0 from 2
Armor Penetration: -10% from -15%

Iron Stick:
Animal Damage: 1x from 0.9x
Robot Damage: 1.1x from 1x
Attack: 0 from -2
Weight for all is 0.5x from 1x

Iron Club:
Animal Damage: 1x from 0.9x
Robot Damage: 1.1x from 1x
Attack: 0 from -2
Defence: -1 from -2
Weight for all is 0.6x from 1x

Spiked Club:
Animal Damage: 1.1x from 1x
Attack: 0 from -2
Weight for all is 0.6x from 1x

Mercenary Club:
Animal Damage: 1x from 0.9x
Attack: 0 from -2
Weight for all is 0.7x from 1x

Jitte:
Robot Damage: 1.2x from 1x
Weight for all is 0.5x from 0.7x

Heavy Jitte:
Robot Damage 1.2x from 1x
Weight for all is 0.6x from 0.7x

Flech Cleaver:
Animal Damage: 1.1x from 0.9x
Bleed: 0.8x from 0.5x
Robot Damage: 0.9x from 1.15x

Long Cleaver:
Animal Damage: 1x from 0.9x

Long Sword:
Attack: 0 from -2
Defence: 0 from 2

Moon Cleaver:
Human Damage: 1.1x from 1
Defence 0 from -2

Staff:
Blunt Damage : 0.9 from 0.8
Cut: 0.07 from 0.05
Range: 30 from 23
EXAMPLE:
Cut: 0.07 from 0.05
Blunt: 0.72 from 0.64
Range: 30

Polearm:
Blunt: 0.55 from 0.5
Cut: 0.55 from 0.5
Indoors bonus: -6 from -8
EXAMPLE:
Cut: 0.54 from 0.49
Blunt: 0.44 from 0.40

Naginata Katana:
Blunt: 0.25 from 0.2
Cut: 0.95 from 0.85
Attack bonus: 6 from 4
Range: 27 from 26
EXAMPLE:
Cut: 0.93 from 0.83
Blunt: 0.20 from 0.16
Range: 27

Naginata:
Blunt: 0.3 from 0.2
Cut: 0.9 from 0.8
Indoors bonus: -6 from -8
EXAMPLE:
Cut: 0.88 from 0.78
Blunt: 0.24 from 0.16

Heavy Polearm:
Blunt: 0.55 from 0.4
Cut: 0.75 from 0.7
Damage to humans: +10%
EXAMPLE:
Cut: 0.74 from 0.69
Blunt: 0.44 from 0.32

Crossys:
Eagle's Cross:
Accuracy at worst skill: 1.5x from 2.5x
Accuracy at best quality and worst skill: 0.5x from 1.5x
Range (Worst quality): 1600 from 1500
Range (Best quality): 2200 from 1900
Slowest Reload time at min skill: 9 from 10
Slowest Reload time at max skill (Best Quality): 7.5 from 8
Arrow Speed: 900 from 700
Arrow Speed (Best quality): 1200 from 800
Damage to skeletons is 0.9x from 1x

Oldworld Bow MKI:
Accuracy at worst skill: 3 from 4
Accuracy at worst skill (Best quality): 2 from 2.5
100% Accuracy skill: 60 from 70
Range (Worst Quality): 850 from 800
Range (Best Quality): 1200 from 1100
Fastest Reload time at max skill: 2.5 from 3.5
Fastest Reload time at max skill (Best Quality): 1.5 from 2.5
Arrow Speed: 600 from 500
Arrow Speed (Best Quality): 700 from 600
Skeleton Damage: 0.85x from 1x
Shek Damage: 95% from 100%

Oldworld Bow MKII
Accuracy at worst skill: 2.5 from 4
Accuracy at worst skill (Best quality): 1.5 from 2.2
100% Accuracy skill: 70 from 80
Range (Worst Quality): 900 from 800
Range (Best Quality): 1350 from 1200
Slowest Reload time at min skill: 6.5 from 8
Slowest Reload time at min skill (Best Quality): 5.5 from 6.5
Fastest Reload time at max skill: 3.5 from 4
Fastest Reload time at max skill (Best Quality): 2.5 from 2.2
Arrow Speed: 650 from 500
Arrow Speed (Best Quality): 750 from 600
Skeleton Damage: 0.85x from 1x
Shek Damage: 95% from 100%
Animal Damage: 1.05x from 1x

Spring Bat:
Bleed (Worst Quality): 1.1x from 1x
Bleed (Best Quality): 1.4x from 1x
Accuracy at worst skill: 4 from 8
Accuracy at worst skill (Best quality): 3 from 4
Range (Worst Quality): 550 from 400
Range (Best Quality): 750 from 550
Slowest Reload time at min skill (Best Quality): 4 from 8
Fastest Reload time at max skill: 4 from 4.5
Fastest Reload time at max skill (Best Quality): 3 from 3.5
Skeleton Damage: 0.95x from 1x

Ranger:
Accuracy at worst skill: 4 from 5
Accuracy at worst skill (Best quality): 2.5 from 3
Range (Worst Quality): 650 from 600
Range (Best Quality): 900 from 800
Slowest Reload time at min skill: 4 from 4.5
Slowest Reload time at min skill (Best Quality): 3.5 from 4
Fastest Reload time at max skill: 2 from 3
Fastest Reload time at max skill (Best Quality): 1 from 2
Skeleton Damage: 0.85x from 1x
Shek Damage: 90% from 100%
Animal Damage: 1.2x from 1x

Tooth Pick:
Accuracy at worst skill: 5 from 11
Accuracy at worst skill (Best quality): 4 from 6
100% Accuracy skill: 60 from 90
Range (Worst Quality): 450 from 375
Range (Best Quality): 675 from 500
Slowest Reload time at min skill (Best Quality): 2.5 from 3
Fastest Reload time at max skill: 1 from 2
Fastest Reload time at max skill (Best Quality): 0.5 from 1.25
Skeleton Damage: 0.8x from 1x
Shek Damage: 85% from 100%

Junk Bow:
Accuracy at worst skill: 6 from 12
Accuracy at worst skill (Best quality): 5 from 6
100% Accuracy skill: 65 from 90
Range (Worst Quality): 400 from 300
Range (Best Quality): 550 from 400
Fastest Reload time at max skill: 1.2 from 3
Fastest Reload time at max skill (Best Quality): 0.7 from 2
Arrow Speed: 325 from 350
Arrow Speed (Best Quality) :425 from 450
Skeleton Damage: 0.8x from 1x
Shek Damage: 85% from 100%

Ammo:
All stack to 2 from 1
All take 3 hours to made from 2
Bolts Toothpicks: 60 from 40
Bolts Regulars: 45 from 30
Bolts Longs: 20 from 10
Bolts Heavies: Ammo: 30 from 20

Be sure to check out my more realistic Weapon mods such as this one! Also if there is anything wrong that you think should be changed let me know. Also if there is a mod you want me to make for another weapon/weapon class also let me know!
12 Comments
REG-ular 8 Nov, 2023 @ 7:32am 
Hello again, is it possible for you to make a patch for the lore weapons expansion pack (the bundle that is). Or can you tell me what you where thinking when you were balancing so I can make a patch myself :^)?
Abel1470 14 Feb, 2022 @ 1:07pm 
the typo in heavy polearm desc is also here
Synopse 10 Nov, 2021 @ 7:39am 
Thank you for fixing it so quickly! The mod (and also the armor mod) is working fine and I didn't switch to experimental mode.
Dig Bick 10 Nov, 2021 @ 12:43am 
I set the game in experimental mode and it fixed the issue completely.
Clonetup  [author] 9 Nov, 2021 @ 2:16pm 
Does that mod work now? I think i fixed it! But its not the up to date version yet...
Synopse 9 Nov, 2021 @ 11:36am 
Same problem here. Opening the mod file in the modding tool results in an error that the modfile is corrupted.
Dig Bick 9 Nov, 2021 @ 1:28am 
Unfortunately this and the armor pack have suddenly stopped working. Game claims they are missing something or are in wrong order but I don't know how to fix the issue. Could you please take a look at the problem? Those mods are awesome and it kinda feels weird to be playing without them. Thanks!
Clonetup  [author] 8 Nov, 2021 @ 4:36pm 
Never got a notification for this comment. But for everyone else wondering. This isn't damage i buffed. Only on the ninja blade and polearms. Everything else got a attack or defense buff or debuff. Based on how the weapon looked. Big hand guard = defense etc.
Dynamiez 6 Aug, 2021 @ 1:00pm 
So you just buffed EVERY weapon in the game? wouldnt it be simpler to just raise the global damage amplifier?
Teralitha 11 May, 2021 @ 4:08pm 
You could at least change the naginata katana, since its still a light weapon and very similar to a katana.