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4 Nate: I see what you mean, but I think it's probable that a RoA character in Smash would probably play more like this; with 1 walljump from helpless instead of a ledge grab and the RoA parry instead of the shield, while keeping it balanced by removing WaveDashing and Hitfalling, which some people would complain about as "bugs" anyway.
but thats a lot of work for a joke