Killing Floor

Killing Floor

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Skins Loader - [v1.0]
   
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15.522 KB
5 Apr, 2021 @ 5:42am
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Skins Loader - [v1.0]

In 1 collection by Vel
QoL Mods [Greylisted]
30 items
Description
Load & Apply skins without using ServerPerks

- Simple configuration
- Customizable commands

Important Notes (Missing features)

Feel free to help me add these features whenever you want:

+ = Easy
++ = Hard

TODO: New ModelList that refreshes skins | ++
TODO: Unlock DLC Skins (?) | ++
TODO: Refresh Portrait / Model on player joining (if ForceSkins is enabled) | ++
TODO: Refresh Portrait if the player applies skin before joining | ++
TODO: Save every picked skin for each player so they won't have to apply their skins on joining +

Also, this is not properly tested on Listen servers! Dedicated servers work just fine.

Whitelist Status

- NO | Mutator itself is whitelisted, but loading any 'Skin' breaks whitelist status.

Credits

- Flame, Essence, Me

Number Of Files

- 3

Sample Config

[SkinsLoader.SkinsLoader] # Command used by players to apply a skin sUseSkinCMD=use # Command used by players to print all skins sPrintSkinsCMD=!skins # If true, all players will be forced a random skin when joining bForceCustomChars=True # Don't touch this ;D fReplacementTimer=5.000000 # Don't touch this, too ;D bAddAsServerPackages=True # Custom Skins list, here you can put any skin you want and fill it's information # make sure your sSkinCode is correct # Players can apply the skins using their ID # e.g mutate use 2 (Will apply the skin of iSkinID=2) # Skins are also identified by their description, so put a clear, short, simply description CustomSkin=(sSkinCode="SynthoidMut.Synthoid",sSkinDescription="Robot1",iSkinID=1,sAddDate="01.01.1945") CustomSkin=(sSkinCode="EM208rMut.EM208r",sSkinDescription="Robot2",iSkinID=2,sAddDate="01.01.1945") CustomSkin=(sSkinCode="VanquishMut.Vanquish",sSkinDescription="Robot3",iSkinID=3,sAddDate="01.01.1945") # Color Tags for messages | Do not change ;D ColorList=(ColorName="Red",ColorTag="%r",Color=(B=0,G=0,R=200,A=0)) ColorList=(ColorName="Orange",ColorTag="%o",Color=(B=0,G=127,R=255,A=0)) ColorList=(ColorName="Yellow",ColorTag="%y",Color=(B=0,G=255,R=255,A=0)) ColorList=(ColorName="Green",ColorTag="%g",Color=(B=0,G=200,R=0,A=0)) ColorList=(ColorName="Blue",ColorTag="%b",Color=(B=200,G=100,R=0,A=0)) ColorList=(ColorName="Teal",ColorTag="%t",Color=(B=113,G=179,R=60,A=0)) ColorList=(ColorName="Violet",ColorTag="%v",Color=(B=139,G=0,R=255,A=0)) ColorList=(ColorName="White",ColorTag="%w",Color=(B=200,G=200,R=200,A=0))

File Names

- \System\SkinsLoader.u
- \System\SkinsLoader.ucl
- \System\SkinsLoader_Config.ini

Usage

1- Subscribe or download manually (Recommended)
2- Launch the game and wait to see 'Completed'
3- Restart the game and you can see the mutators in your list

Class Names

- Mut: SkinsLoader.SkinsLoader

Manual Download Links (Recommended)

Github: https://github.com/Vel-San/KF-SkinsLoader/releases/tag/v1.0
8 Comments
Vel  [author] 22 Apr, 2021 @ 12:03am 
Most mutators will not work in Solo, and I never release ones aimed for Solo, sorry about that :csdsmile: you can simply do a Listen server and use a password so no one can join you.
Giant From The East 21 Apr, 2021 @ 11:47pm 
yes
Vel  [author] 21 Apr, 2021 @ 11:39pm 
Do you mean solo? @Zurdo
Giant From The East 21 Apr, 2021 @ 6:26pm 
i think doesn't work in singleplayer
BoozeHound 7 Apr, 2021 @ 4:23am 
Ah righto :TheSmiley::ok_ay:
Vel  [author] 7 Apr, 2021 @ 3:32am 
Also, this 'Base' mutator is Whitelisted, unlike SP. However, loading any skin into the game will make the server greylisted so i don't think it actually matters :Cheergerka:
Vel  [author] 7 Apr, 2021 @ 3:30am 
Not 'Require', Weapon loading, skin loading, bonus perks loading etc.. are all features built in ServerPerks. Ofc there are separate mutators for doing these things but since ServerPerks is an All-in-one kind of thing, players tend to prefer it. I pushed this mut because some players also simply hate SP and think it's complicated :csdsmile:
BoozeHound 7 Apr, 2021 @ 2:34am 
Very good, why do some mods require ServerPerks anyway?