Zombie Panic! Source

Zombie Panic! Source

Not enough ratings
Lake of the Dead (sfr v10)
   
Award
Favorite
Favorited
Unfavorite
Game Mode: Objective, Custom
File Size
Posted
17.730 MB
5 Apr, 2021 @ 5:32pm
1 Change Note ( view )

Subscribe to download
Lake of the Dead (sfr v10)

Description
Description
Its not called lake of the dead for nothing, you know. Lots of survivors die here every year because they tried reverse psychology on the zombies in some attempt to escape from them, hoping they would not look for them on their own terf. Unfortunately, zombies lack the higher brain functions necessary for reverse psychology (or any psychology for that matter) to work, so it ended very poorly for most of the survivors.

Survivors must barricade and survive for 10 minutes to win the map. Zombie have to kill everyone before the time limit is reached.

Credits
- Original Authors: Flyboy, Twiggy
- Updated by: Mr.Slience

Extra Info
The original map, zpo_lake_of_the_dead_v2_p1, was created on September 22, 2008 by the user Flyboy and it was the first lake map in ZPS and pretty much the one that started it all. This particular map was the basis for all lake maps that came after it and it also had a variety of different versions and offshoots that sought to either correct certain issues the original map had or make it look more presentable than its original counterpart. Twiggy, author of maps such as Lake of Deathrow, worked on an iteration of Lake of the Dead that would later become the base map for the sfr iterations of the map presented here with all the updates and bugfixes necessary to make the map more optimized than its predecessors.

Also, as with all other Lake maps, please note that the map is not entirely based on stock gameplay, but a barricade-style focus where survivors barricade and hold out while zombies attempt to break into the houses and ruin the survivors lives. Balance and gameplay experience for this map will differ from that of the stock maps for ZPS! Please keep this in mind when subscribing/playing the map.

Finally, please let me know if you find any bugs/issues with the map. I'll do my best to correct them quickly.

Links