Zombie Panic! Source

Zombie Panic! Source

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Lake of Unknown (sfr v6)
   
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Game Mode: Objective, Custom
File Size
Posted
21.021 MB
5 Apr, 2021 @ 5:39pm
1 Change Note ( view )

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Lake of Unknown (sfr v6)

Description
Description
The most interesting part about this lake map is that the lake is actually just a small pond surrounded by fog-filled area of preposterously out of place buildings in the middle of a dense and dark forest. You might be curious and thinking to yourself "If this map doesn't actually have a Lake in it, then why is it considered a lake map?" It is a question that has no answer as the reasons for this are truly... UNKNOWN!!!!

Survivors must barricade and survive for 12 minutes to win the map. Zombie have to kill everyone before the time limit is reached.

Credits
- Original Author: Daimyo21
- Updated by: Mr.Slience

Extra Info
This map was created by Daimyo21 for the =DiG= gaming clan and was released to gamebanana on Novemember 13th, 2010. Originally known as "Lost in the Unknown", it was eventually renamed "Lake of Unknown" and was the only real paradoxical lake map as it was primarily land-based with its only source of water being a pond (Lakebed has an excuse since it was situated in a lake that has dried up, fyi). So why would this be considered a lake map? Well, it was primarily focused on the Lake gameplay style which was mostly barricading a house and defending it from the zombies. While it had a curious choice in name, it was still a lake map at heart. It initially had a car gimmick where a large truck would move around the map that survivors and zombies could get into, but due to some of the FPS issues and bugs that came from this particular gimmick, it was eventually scrapped and the map was then shortened. It, much like other lake maps, had 4 main houses in the map with several areas of interest outside of the houses. Most player spawns were moved into the houses (as the original map had all survivors spawning out side) but some were left outside to make things a tad bit interesting. Several points of interest have some weapons and ammo and, should the survivors be quick about it, they can easily escape the zombies who might spawn not far off from the.

Also, as with all other Lake maps, please note that the map is not entirely based on stock gameplay, but a barricade-style focus where survivors barricade and hold out while zombies attempt to break into the houses and ruin the survivors lives. Balance and gameplay experience for this map will differ from that of the stock maps for ZPS! Please keep this in mind when subscribing/playing the map.

Finally, please let me know if you find any bugs/issues with the map. I'll do my best to correct them quickly.

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