Zombie Panic! Source

Zombie Panic! Source

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Lake Plasterd (sfr v10)
   
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Game Mode: Objective, Custom
File Size
Posted
16.081 MB
5 Apr, 2021 @ 5:41pm
1 Change Note ( view )

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Lake Plasterd (sfr v10)

Description
Description
Like many others, I assume this map was named "plasterd" because whoever made it was irreconcilably drunk and believed that combining a "secret" underground laboratory with a sewage system directly situated underwater within a lake in the middle of nowhere whose runoff either goes into the lake itself or further underground was a good/sanitary idea and in no way harmful to the environment. But I suppose, all things considered, there are actual EPA disasters far worse than this, so here we all are!

Survivors must barricade and survive for 15 minutes to win the map. Zombie have to kill everyone before the time limit is reached.

Credits
- Original Author: Flyboy
- Updated by: Mr.Slience

Extra Info
The map was created by Flyboy, the same person who made Lake of the Dead, and it is believed to have been released sometime back in the year 2009. As with other lake maps of its time, it followed the 4-house format using some of the same houses from Lake of the Dead, but unlike the other maps, the houses had been modified in significant ways that stood out in comparison with the map's predecessor and introduced an underground complex beneath the lake houses with three different entries points. The underground/sewers/laboratory area also had a one-way teleport that would teleport the player above ground and into the lake, with the closest house being the boat house. The sewers were also unique in that it was not immediately accessible to the survivors (5 minutes would have to pass before it was) and the zombies could spawn in them in certain places. Of course, the map was not without its share of problems, particularly since the zombies would sometimes spawn in the sewers at the beginning of the game. Despite the teleporter in the sewers being active, the sewers was massive in comparison and newer players did not know how to find the teleport, which sometimes made the round far more difficult for zombies. This issue was corrected in later version by shortening the underground area and setting up zombie spawns in the sewers to not active until the sewers were opened.

Also, as with all other Lake maps, please note that the map is not entirely based on stock gameplay, but a barricade-style focus where survivors barricade and hold out while zombies attempt to break into the houses and ruin the survivors lives. Balance and gameplay experience for this map will differ from that of the stock maps for ZPS! Please keep this in mind when subscribing/playing the map.

Finally, please let me know if you find any bugs/issues with the map. I'll do my best to correct them quickly.

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