Caves of Qud

Caves of Qud

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Qud-Fu - Mixed Martial Arts Skills
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Character: Skill
File Size
Posted
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23.420 MB
6 Apr, 2021 @ 8:31am
14 Oct, 2024 @ 11:09am
54 Change Notes ( view )

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Qud-Fu - Mixed Martial Arts Skills

Description
[[THIS IS A BETA EXCLUSIVE MOD ((FOR NOW)) AND WILL NOT WORK ON THE STABLE RELEASE.]]

CURRENTLY FOR VERSION 2.0.208.10

“The contenders are here, time to test our resolve.”
Arshira, Master of the Dawning-Fist Ryu.

Features:

A Hand-to-Hand Skill tree containing but not limited to:

  • A built-in Combo System: By landing consecutive blows and penetrations, the fighter builds a combo meter that synchronizes damage and other traits the higher it gets! Try to maintain your combo counter to dish out serious damage!

  • Various Conditioning Skills: Condition your *body* to be the *weapon,* skills falling under conditioning affect your hardiness as a warrior with increased stamina, speed, and resistances to stun, damage and various other ailments.

  • Special Actions: Throw out sure-strikes, or gain bonuses to performing combo elements integrating natural equipment like stingers and burrowing claws to truly improve your combat performance.

  • Martial Stances: Learn Martial Stances that open up avenues to creative playstyles, fight with the ferocity and relentlessness of a dawn-glider, the cunning and stealthy nature of a Astral Tabby, or turtle-up and become like the unmovable Salt-Back.With five styles (and more to come) and stance synergy you can manage multiple stances with improve each other as you grow to become the MMA master you’ve always wanted to be!

Other Features:

  • A New Faction: A New faction has come to Qud, with a new starting caste to boot known as the Braver Contenders. This mysterious group of warriors struggle to improve and leave their mark in a cruel and unforgiving world, and to become warrior legends of their own right. The Contenders have many goals based on the individual sub-factions related to each school of martial training. With one even content with sparring and defeating Oboroqoru, the Ape God whose legendary mighty fist strike both fear and respect through their ranks, no contender would give up the chance to say they have tussled with them. You may also run into creature’s that have been trained in one of the various martial school’s ways, so watch out!

  • New Items: New items and gear related to the various factions, adding some new flavour to the item list pool.

  • Books and Lore: Books and lore, some of which instruct the player on the various martial forms and their origins.


Upcoming Additions:

  • New Martial Styles: A Grappling Class is on the way, in the spirit of the Death Dacca.

  • Item Mods: Special Item mods that will allow for using various weapons alongside the stance system, making them compatible with hand-to-hand bonuses. This will mostly be attributable to daggers, and other small weaponry.

  • More Lore, books and even dojo’s acting as sacred places for each contender school.


Feature Breakdown:

There’s a lot to explain with this mod, so I’m going to leave a lot of stuff to the players to find out as I find that’s part of what makes it fun.

Involving stances, stance synergy isn’t actually depicted however each stance that is unlocked, adds special abilities to other stances and/or expounds on a stance based on what it does performance wise. One example is, the Salt-Hopper path buffs the Slumberling path, by giving it damage bonuses on stunned or dazed opponents. Through chaining styles through stance mastery, one can up their level of fun by engaging in mixed attacks.

If you start in Joppa, the Joppa merchant will carry a book that can give a bit of information into each martial style.

Though this isn’t implemented yet, eventually the cost of learning styles will be increased and encourage the player to seek out the various dojo’s and masters, to learn the various Martial Styles.

Compatibility:

Improved Mutations
Graven's Mutations

Credits:
Thanks to various members on who tested and helped out with scripting logic, such as Gnarf, Emong, Autumn, MsShadowy, Armithaig, IceCubeGames, Kinzy, helado, Eva Problems, Ivy Melinda and many others who tested the mod and I might of forgotten.
Popular Discussions View All (1)
8
13 Jun, 2024 @ 6:02pm
Debug Drop
PerogiXW
265 Comments
TransientLunatic 20 Feb @ 10:49pm 
Do these skills work with cybernetic weapons and/or if you have a weapon in one hand and are unarmed in the other?
Wakko 14 Feb @ 5:28am 
Do it have compability with Gigantism Plus?
FTO Ranger 3 Jan @ 3:49pm 
Mods that add "fist" weapons, do they work with this mod?
Hafen 3 Jan @ 3:42am 
I really enjoy the mod as a whole, the system it adds is fairly expansive and interesting. What I very staunchly dislike though are the bravers, specifically the hundreds that seem to spawn at later game historical sites and the like. It's the same issue I have with hostile dromad trader spawns, far too many enemies with high enough armour or dodge values that killing them becomes a chore.
Winged_Monotone  [author] 23 Dec, 2024 @ 8:22pm 
Okay, I will be working on this! Sorry for the slow response!
Fernando 19 Dec, 2024 @ 9:34pm 
Can confirm the issue with the character disappearing. Works perfectly otherwise, as far as I can tell.
Change Da World 17 Dec, 2024 @ 4:36am 
that is to say: my character disappears completely off the screen, and i cant move or anything. reloading the world brings the character back.
Change Da World 17 Dec, 2024 @ 4:35am 
Hey, great mod! currently bugged. grappling sends my character to the shadow realm, and I have to save and quit, then continue again to be able to play.
Winged_Monotone  [author] 7 Dec, 2024 @ 9:20am 
Thanks!
Tcgirl8 7 Dec, 2024 @ 8:51am 
This mod is so much fun