Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
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de_randomweps3
   
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File Size
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7.789 MB
7 Apr, 2021 @ 11:53am
7 Apr, 2021 @ 1:46pm
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de_randomweps3

In 1 collection by sniggyfigbat
mg_randomweps
3 items
Description
In an abandoned water-treatment facility, a deadly televised blood-sport operates for a dark-web audience. Hardened criminals and terrorists slip through cracks in the world's justice systems to wind up on the show's blood-slicked killing floor; they are handed a random loadout and forced to compete to the death. Should they perform well, they are promised an anonymous donation to their families and, perhaps, some post-round medical care. And, to spice it up, occasionally the organisers will feed the ring a more high-flying contender...

Make the best use of what you've got, and perhaps you shall succeed...


A map for the gimmicky randomweps gamemode variant, in which all players are given a randomised loadout every round. Designed to fill a similar niche to the Demolition gamemode, this is good fun for those seeking something between Armsrace and Casual.

Each round, all players will be given a random secondary and some assortment of primary, armour, 'nade, and gear. It is also possible for up to two additional weapons to spawn in corners of the map, perhaps providing an invaluable edge.

Best at 3v3, although it should work fairly well at a variety of player counts.


Setup
Generally speaking, getting this running is fairly trivial. If hosting it as listen server on your client, you may wish to use the dev-console command bot_quota_mode fill; bot_quota 8;, this will enable bots and prevent them from simply sitting immobile in spawn.

If hosting on a dedicated server, setup is very slightly more complex. In addition to the bot_quota cvar changes, you will also want to whitelist the 'say' command so that the server can speak to chat. This isn't difficult; open csgo/bspconvar_whitelist.txt in your dedicated server's files with some sort of text editor, and scroll down to the bottom. On a new line, inside the curly brackets, probably just below the sv_camera_fly_enabled line, put the following: say 1. This tells your server that maps are allowed to use the say command to print to chat.

The easiest way to run this map from the command line is to use +host_workshop_collection 2419785660 +workshop_start_map 2449742971; provided you've supplied a valid -authkey argument the server will launch the map in a specialised mapgroup.

The final potentially useful trick is how to increase the maximum player count of the Wingman gamemode. For a dedicated server, this can be done by creating a scrimcomp2v2 section in gamemodes_server.txt and changing the "maxplayers" term in it to, say, 10. For anyone hosting a listen server, changing the "maxplayers" value in gamemodes.txt will also work, but is not recommended practice and may cause issues down the line; it's probably best to just use Competitive mode.


I hope people get a kick out of this, and please leave feedback! If you enjoyed it, perhaps try de_randomweps and de_randomweps2!
1 Comments
Tenta 22 Apr, 2021 @ 7:53am 
Great job bro keep going :)