Total War: WARHAMMER II

Total War: WARHAMMER II

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Dusk Guard (Dark Elves)
   
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Tags: mod, Units
File Size
Posted
Updated
141.694 KB
9 Apr, 2021 @ 2:30pm
15 Jul, 2021 @ 5:58am
3 Change Notes ( view )

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Dusk Guard (Dark Elves)

In 1 collection by zerg93
Mod compilation
221 items
Description
This simple mod adds an upgraded version of Bleakswords to the Dark Elves roster.
To make this unit, I mainly did take visual inspiration from VanguardMk1's Shadow Guard featured in the Nagarythe Expanded Unit Roster mod.

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*
As always: I tried my best to not make them too broken.
Keep in mind that I have tested them in custom battles only though.
That means that I'm not taking into account Lord's Campaign Bonuses.
Putting all of that aside, they should fit in the Druchii roster nicely without destroying the Old World in the process (hopefully).
NOTICE: The units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.
P.S. If you feel like some stats should be buffed or nerfed please let me know in the comment section!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I'm playing the game with 90+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want the Dusk Guard in your campaign you'll have to start a new one.

*KNOWN ISSUES*
-none, for now.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

And that's all I guess!
Credits time!

Thanks to VanguardMk1 https://steamhost.cn/steamcommunity_com/id/VanguardMk1 and his Nagarythe Expanded Unit Roster https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1911484910 and in particular for his Shadow Guard concept from which I was heavily inspired while making this unit.
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]


11 Comments
zerg93  [author] 22 Aug, 2022 @ 8:25am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 23 Aug, 2021 @ 5:16pm 
@AytaL Thanks for the suggestion but I know that table and It's already included in this mod.
And this unit Is already getting the benefits of the bleakswords and def_swordmen sets, so I don't think that this particular table Is responsible for such problems.
AytaL 23 Aug, 2021 @ 1:39pm 
Ok got it.
I think you just need to add this unit in the same unit set as Bleakswords in order for them to receive Lords bonus. unit_set_to_unit_junctions
zerg93  [author] 22 Aug, 2021 @ 1:51am 
@AytaL Hi!
Sadly I can't give you a clear answer on that either since (to this very day) I'm not sure If there currently Is a specific table that manages Lord's Campaign Bonuses or not inside the game files.
I can tell you that they will get bonuses from tech but probably not from their Lord.
AytaL 22 Aug, 2021 @ 12:50am 
Hello dear creator.
Is this unit impacted by any of the Lord's Campaign Bonuses?
So far i didn't figure out.
Thanks for sharing this mod.
zerg93  [author] 15 Jul, 2021 @ 5:59am 
Updated.
zerg93  [author] 20 May, 2021 @ 4:11am 
Ok.
I don't know what that guy was on about the "crash 3 times" thing but I want to be very clear on a few things:
-1) This mod Is currently working as intended.
-1) This mod and every mod I created so far are, in fact, crashless.
I use them on a daily basis and I never experienced a single crash regarding my mods.
If you got crashes because my mods conflict with other mods, your mod launcher Is bugged or you have corrupted game files and so on: don't blame me, It's on your end.
-2) I will not tolerate any kind of harassment, gratuitous vulgarities or destructive behaviour under any of my mods: if you want to comment or give feedback you'll have to behave properly.
And no: insulting me or my mods doesn't count as feedback.
You have been advised.
zerg93  [author] 13 Apr, 2021 @ 3:30am 
Armour value increased from 40 to 50.
zerg93  [author] 11 Apr, 2021 @ 11:24am 
SFO version Is out! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454084024
The unit Is kinda different though.
zerg93  [author] 9 Apr, 2021 @ 4:29pm 
@^Triumph Thanks for your suggestion!
I'll wait a bit for other possible feedbacks before changing the stats though.