Serious Sam HD: The Second Encounter

Serious Sam HD: The Second Encounter

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Campaigns & Levels: Has Unwanted Changes to the entire Game
   
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Description
New Campaigns and Levels that change stuff for the whole Game, and it's not Changes that I wanted to begin with.

This Mod changes quite a few things and I'm not that much of a fan. The more noteworthy Changes to me are to the Shotguns, they are much more effective at a distance, whether for having a much tighter Spread than Vanilla or shoot more Pellets, and while Kleers are somewhat infamous to take a Double almost pointblank and still survive, the problem to me is it gets to the point the Double can now One-Shot Kill Kleers and even Minor Bio-Mechanoids from about 6 meters away, it just breaks what that particular Weapon used to be like, plus it's very fast in comparison to Vanilla.

There are also changes to the Minigun I might add, and its Changes are similar to a different Mod, Classic Minigun stats mod, so maybe don't mix them together.

Lastly, there's a ton of Cosmetic Changes, such as adding an halo around every Items, Ammo, Etc., and changes some Vanilla Texts like Weapon Names, which are not gamebreaking, but a bit annoying and a case of trying too hard.

All of the above Changes are carried across the entire Game, so the good Shotguns are shared with every other Campaigns and might break their intended challenge. Good Mod, but I would've done without these Changes or preferred to have the option to turn them off, so I personally need to uninstall Serious Sam HD Extended if I don't want these very Changes.
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