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1. No ammo to find anywhere in the first section, besides the small box next to the lift which was hard to get to when you had to rush through enemies with 0 ammo in the magazine.
2. Also no indicators/visual cues on where to go, so expect to run around a lot.
(Could also be skill diff I guess
I really like all the details and props that were carefully placed around. I especially liked how in the beginning the shotgunner guarding the prisoner is absent from the cell after the first combat encounter. I like little details like that. I hope you make more stuff.
3RD NOTE: When starting the mod, always launch it with both Part 1 and Part 2 enabled in the mod settings. If Part 2 is not enabled from the start, the transition will not trigger, and you'll need to restart with both parts active.
I made the mistake of only enabling Part 1 and couldn't progress to Part 2 because it wasn't active in the settings. This could help others avoid the same issue!