Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Regarding the rerouted entrance to the Icky chamber, it'd probably be worth making it so that the scripted sequence (where the scientist gets eaten by the Icky) only triggers when the player drops down from the observation room, so that the sequence doesn't play out while the player is exploring the new area.
The amount of secrets crammed away into these maps is astounding, its always nice to come across these neatly-hidden and almost-invisible caches with extra goodies to snag.
For the final arena with the Black-Ops Assassins, one recommendation I'd make would be to scatter some HECU corpses around the place, as a sort of call-back to the Assassin's antagonistic stance against the HECU.
The nerf to the total number of enemies, not their stats.
One nonsense encounter that shouldn't even be considered an encounter was removed, and one new encounter was added. Everything else is either the way it was before the 1.0/1.5 enemy nerfs, or was changed to pose an actual threat.
You also won't find 120+ bolts, with or without the plugin.