Arma 3
104 ratings
WARMACHINE Altis
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, PvP
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
Updated
1.611 MB
14 Apr, 2021 @ 5:37am
14 Oct, 2024 @ 1:28pm
40 Change Notes ( view )

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WARMACHINE Altis

In 1 collection by IvosH_cz
WARMACHINE ARMA 3
56 items
Description
WARMACHINE
Conquest game mode for Arma 3, with replayable, dynamically generated missions. Inspired by the Battlefield games. Multiplayer scenario can be played as SP | Coop | PvP. Game mode is playable from 1 to 48 players.

FOCUSED ON COMBAT
Epic battles and intense firefights. Your main task is to fight with your team for victory. Choose your favorite weapon or vehicle and fight.

VARIABILITY
Every created mission is unique. In the mission generator, you can select any place on the map, set up mission parameters, or leave it randomized. You can easily create missions from small scale infantry combat to battlefield style scenario with all the vehicles, artillery and close air support. Mission layout is every time different.

IN ACTION
Autonomous AI is designed to populate battlefield with low number of players. AI units will join the battle and attack objectives, call artillery and close air support. AI units respawn on the best position closest to the fight and ready to attack. Players can be revived by AI.

GAMEPLAY
Your team has 3 tasks. Capture and hold ANTI AIR, ARTILLERY and CAS TOWER positions. Locate and capture enemy BASES. Protect your BASES. Both teams fight for 7 objectives. Holding majority of the objectives reduces opponents respawn tickets. Your team wins if enemy respawn tickets are depleted or if your team captures all 7 objectives.

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WARMACHINE SCENARIOS
SUPPORTED MODS (Factions)
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Popular Discussions View All (2)
7
16 Feb, 2022 @ 5:58am
mission creation stuck
Lunar Starbreaker
4
24 Apr, 2021 @ 12:34am
A little general Warmachine feedback if you don't mind.
Liao
69 Comments
Monolith 22 Jun @ 2:07am 
How do I change the factions?
德意志之鹰 7 Jun @ 5:04am 
can you remove mines around the base
Sneep Snorp 31 Jan @ 3:42am 
I know lambs ai works with this mission type but does anyone know does VCom also work
MichaelBruce83 17 Jul, 2024 @ 7:29pm 
New update can be found at "WARMACHINE DEV"
MichaelBruce83 14 Jul, 2024 @ 6:44am 
Zeus is accessible in Warmachine. One thing i noticed is if you wait too long to respawn at the very start of the game, it will not be available. You could use the cheat menu to access it again, but you wont have full access to Zeus, as in you wont see the enemy.
MichaelBruce83 14 Jul, 2024 @ 6:42am 
Stay tuned everyone, as a fresh new update is coming soon! Don't forget to donate to this man! This is an amazing piece of coding for Arma3. Show him some love, people.
bruSword 7 Jul, 2024 @ 2:07pm 
Is there a way to add access to zeus? Or is it already in?
Arkblade 7 Oct, 2023 @ 9:12pm 
It would be nice if you could automatically turn off the revive once the Ace Medical is recognized.

Also, the menu of architecture in this mission appears to be difficult to use. Once opened, it cannot be closed.
This is also not a necessity in Ace's environment, so it would be nice to have an option to turn it off.

It also seems to me that airdrops for vehicles and ammunition should be moved to radio support.
The availability indicator works and it is hard to misfire.
M4 Tammachad 5 Sep, 2023 @ 8:06pm 
I want to see it supports CUP mod. please , Thank you
Grapcioo 27 Jul, 2023 @ 2:18pm 
there's any way to increase ai? It feels so empty on sp mode.