Total War: WARHAMMER II

Total War: WARHAMMER II

73 ratings
Better Blessed Spawnings: Small Buffs for Spawnings in need
   
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Tags: mod, Units
File Size
Posted
Updated
556.140 KB
15 Apr, 2021 @ 1:04pm
22 Jul, 2021 @ 3:06am
6 Change Notes ( view )

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Better Blessed Spawnings: Small Buffs for Spawnings in need

Description
Features:
This mod adds buffs for most Blessed Spawnings, the one I thought was not unique compared to their normal counterpart.

Individual Buffs:
Blessed Saurus Spears (Shields): Has charge defense against all
Blessed Temple Guards: Has encourage
Blessed Skink Skirmishers: Has Sotek's Poison
Blessed Chameleon Skinks: Speed increased by 8
Blessed Terradon Riders (Fireleech Bolas): Has the "Drop Rocks of Chotec" ability
Blessed Kroxigors: Causes terror
Blessed Carnosaur: Has perfect vigour

Buffs for all:
+5 Melee attack for all Blessed Spawnings
+5 Melee defence for all Blessed Spawnings

Known issues:
Currently none
If you find any problems please let me know, it can just be a misspelling for example

Learning to Mod
If you want to learn to mod I recommend checking out the Modding Den. It is full of people that can help you along the way, and also has links to some really good guides on modding
29 Comments
ScrubLord 25 Sep, 2022 @ 10:17am 
I saw your other mod giving upgrades via blessings. It looks very interesting! (Maybe some OP).

From a gameplay and RPG perspective, having an upgrade/scrap mechanic system is likely better for all units.

A well-done system can give a lot of variety - sure an upgrade could make a unit slightly better in their core role. But upgrades can 'specialize' units/add to their roles. A simple one is magic attack attacks (to help vs physical resist units).

I see some mods adding a lot of units, but with well-done upgrades, you don't need extra units + can have a deeper RPG experience.
ScrubLord 25 Sep, 2022 @ 10:12am 
Great mod and enjoying it. Thanks!

One request would be to 'fix' the Blessed Saurus Warrior (Shields). CA made a mistake that they gave them 30AP instead of 18AP. This is more AP than even Temple Guard. With the extra MA/MD of this mod, it makes them extra broken and detracts from the fun (and balance between blessed units).
TDKillen  [author] 30 Jul, 2021 @ 1:58pm 
@all
The mod is up and ready to be used.
@Victor
I kept your advise in mind and made sure that not all of the RORs buffs could be acquired by one blessing
Villas 28 Jul, 2021 @ 11:13am 
That's a very good idea author! But if you do it then please don't forget to take the their Regiments or Renown counterparts into account, so they don't get overshadowed by your new Blessed Spanwnings and end up becoming redundant.
TDKillen  [author] 28 Jul, 2021 @ 2:07am 
Also, I am making a mod which removes all buffs the Blessed Spawnings get, but then lets them choose which Old One the got spawned by via the Upgrades system, allowing for you to choose their play style and making every Blessed Spawning much more unique than this mod ever could. Just wondering what you guys would think about such a mod
TDKillen  [author] 28 Jul, 2021 @ 2:03am 
@[Kor] HellCross
His mod simply tries to bring some of the lower end Blessed Spawnings up a little bit, while also making them unique compared to their normal counterpart. The Blessed Horned Ones don't rampage, which is quite good, and the Blessed Bastiladons have perfect vigour, so from my point of view they don't need any help
Villas 23 Jul, 2021 @ 1:07pm 
@FriskyCheeks Those are DLC units, unfortunately CA didn't include DLC units for the Blessed Spawnings. I don't know if modders can add them.
[Kor]HellCrossH 23 Jul, 2021 @ 1:01pm 
Are you planning to add some missing objects such as Blessed Horned Ones and Blessed Bastiladon?
FriskyCheeks 22 Jul, 2021 @ 7:58am 
blessed stalkers and ripperdactyl riders would be epic
MasterOfGrey 22 Jul, 2021 @ 3:13am 
Thankyou, you're fantastic! I think those choices of changes are excellent. *chefs kiss*