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From a gameplay and RPG perspective, having an upgrade/scrap mechanic system is likely better for all units.
A well-done system can give a lot of variety - sure an upgrade could make a unit slightly better in their core role. But upgrades can 'specialize' units/add to their roles. A simple one is magic attack attacks (to help vs physical resist units).
I see some mods adding a lot of units, but with well-done upgrades, you don't need extra units + can have a deeper RPG experience.
One request would be to 'fix' the Blessed Saurus Warrior (Shields). CA made a mistake that they gave them 30AP instead of 18AP. This is more AP than even Temple Guard. With the extra MA/MD of this mod, it makes them extra broken and detracts from the fun (and balance between blessed units).
The mod is up and ready to be used.
@Victor
I kept your advise in mind and made sure that not all of the RORs buffs could be acquired by one blessing
His mod simply tries to bring some of the lower end Blessed Spawnings up a little bit, while also making them unique compared to their normal counterpart. The Blessed Horned Ones don't rampage, which is quite good, and the Blessed Bastiladons have perfect vigour, so from my point of view they don't need any help