Half-Life: Alyx

Half-Life: Alyx

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Citizen Recreation (Source files,WIP)
   
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Addon Type: Developer Resources
Game Content: Asset Packs, NPCs, Models
Enemy & NPC Types: Friendly Companions
Difficulty: No Combat
Tags: Alyx Addon
File Size
Posted
49.780 MB
16 Apr, 2021 @ 5:21am
1 Change Note ( view )

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Citizen Recreation (Source files,WIP)

Description
Current Development Status: Active Development
VPK ID: 2458712939.vpk

Installation:

Extract the Folder Uncompiled_Source_Assets from the vpk into any folder
!!NOT INTO YOUR ADDON!!

then take the folders inside of there and put them into your addon.



just the marked folders should go into your addon folder not the other ones outside of the uncompiled folder


-----------------------

This is my attempt at recreating the Citizen Models into a usable State.
Currently Included:
  • Citizen_Male (with animgraph)
todo:
  • Citizen_Female
  • Organize
11 Comments
Gimme 30 Oct, 2022 @ 3:23am 
I'm a bit confused on what this addon does when put in S2FM. does it just make random citizens with random walking in the hammer editor? or can it be used for S2FM as well?
Adesi  [author] 28 Sep, 2021 @ 8:51pm 
The reason for that is because of the way the animgraph is setup.
It is using a selector from a enum (a choice parameter) to choose what animation to play.
if you want it to play random animations, you can switchout the Selector:WalkForward node in the animgraph with a Choice node and set that to weighted random and connect all the animations to it. it will then pick a animation at random.
Cuakino 28 Sep, 2021 @ 8:07pm 
Hey i just wanted to ask about the walk animations, i dont know if im using it wrong but everytime i use the remake citizens they all play the same walking animation (dh_walk_01)
Adesi  [author] 28 Sep, 2021 @ 5:39am 
not really sure what you mean by expand the possiblities within scripted sequences.
if you mean add custom animations and such. then yeah, since these are the source vmdl you can use them with custom animations or port the compiled ones onto this rig.

this way you can also make use of them in scripted sequences.
MrZitch 28 Sep, 2021 @ 5:34am 
Hi Adesi, awesome that you're working on this!
Could you tell me if you've managed to expand the possibilities of the citizen within scripted sequences? Thanks in advance
Adesi  [author] 25 Jun, 2021 @ 8:14pm 
The AI shown in the video is a AI i specially made for my VaultMaps contest Submission.
therefore it is only useful in the same scenario.
the way the pathfinding works is also fully procedural.

they don't react to shooting and also can't die (didn't test it). they were made for a single purpose and aren't able to do much more else.

the point of this Addon is to give a recreation of the source files so you can change stuff about it.
from materials to adding new animations.

Github link to the AI [github.com]
Architect 25 Jun, 2021 @ 2:30pm 
Amazing... Can you tell us a little more about what the AI is doing? are they following a path track, wandering around? what triggers them? what if you shoot your gun or shoot them, how do they react?
bit* 6 Jun, 2021 @ 11:57am 
what is this? how do i use it?
Jivy 18 Apr, 2021 @ 1:40am 
Thank you!
Adesi  [author] 18 Apr, 2021 @ 1:21am 
Added a video. Hopefully that displays the looks good enough.