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It is using a selector from a enum (a choice parameter) to choose what animation to play.
if you want it to play random animations, you can switchout the Selector:WalkForward node in the animgraph with a Choice node and set that to weighted random and connect all the animations to it. it will then pick a animation at random.
if you mean add custom animations and such. then yeah, since these are the source vmdl you can use them with custom animations or port the compiled ones onto this rig.
this way you can also make use of them in scripted sequences.
Could you tell me if you've managed to expand the possibilities of the citizen within scripted sequences? Thanks in advance
therefore it is only useful in the same scenario.
the way the pathfinding works is also fully procedural.
they don't react to shooting and also can't die (didn't test it). they were made for a single purpose and aren't able to do much more else.
the point of this Addon is to give a recreation of the source files so you can change stuff about it.
from materials to adding new animations.
Github link to the AI [github.com]