Stellaris

Stellaris

279 ratings
Slower First Contact [3.14]
   
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16 Apr, 2021 @ 1:12pm
16 Jul, 2023 @ 10:24pm
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Slower First Contact [3.14]

In 1 collection by Dragatus
Dragatus' Vanilla-ish Mods
8 items
Description
This simple mod doubles the time it takes to establish first contact by doubling the number of rolls required. This also gives you a higher chance of getting first contact events.

Additionally the mod delays the formation of the Galactic Community. Normally it forms after an empire has established contact with 70% of the empires in the galaxy. With this mod there is an additional condition that either 100 years must have passed since the start of the game or an empire needs to establish contact with 90% of the empires in the galaxy.

COMPATIBILITY
This is a gameplay altering mod and as such it will prevent you from getting achievements.

The mod does not replace any files, but it does change the value of the FIRST_CONTACT_DISCOVERY_SCORE define (increases it from 10 to 20) and will clash with any other mod that modifies the same value.

It also adds a new file that overwrites the event galcom.1 from the file .../events/galactic_community_events.txt.

Apart from that though it should be compatible with everything.

NOTIFICATION (March 2025)

I'm currently burned out on Stellaris and moved back to Crusader Kings. Eventually I'll come back and update all my mods, but I make no promises on the timeframe. In the mean time I give my blessing to anyone who wants to make an up-to-date re-release of my mods. I'd just appreciate a mention as the original creator. Now back to the mod.

SHAMELESS SELF-PROMOTION
I would be grateful if you could rate the mod with either thumbs up or thumbs down. If you rate it with a thumbs up and you really enjoy it, please consider also marking it as a favorite.

If you like this mod you might also like my other mods.

I also created a Discord server[discord.gg]
48 Comments
Dragatus  [author] 11 May @ 8:48am 
Haven't tested it, I'm playing other games now. But all the big 4.0 changes seem to be unrelated to what the mod does, so my educated guess is that it's unaffected by the patch. I just can't make any promises without actually testing it.
Rohzdear 11 May @ 4:44am 
Love the mod. I assume it works for 4.0?
Dragatus  [author] 15 Oct, 2023 @ 1:46am 
Only if you choose to not join the galactic community. Everyone who joins GalCom still gets to establish contact with each other, but the mod now also delays when GalCom is formed.

And I just noticed I forgot to update the mod description.
randy 15 Oct, 2023 @ 1:28am 
Is there any way to stop contact being forced, by other empires establishing the Galactic Community?
Dragatus  [author] 16 Jul, 2023 @ 10:26pm 
Updated the mod. It now only overwrites the GalCom formation event, as MrFunEGUY suggested.
Dragatus  [author] 21 May, 2023 @ 9:00pm 
The mod should work fine with the 3.8 patch for Stellaris. I'll still update it when I find the time.
MrFunEGUY 28 Mar, 2023 @ 12:49pm 
You can individually overwrite events so that you don't have to overwrite the whole file, which is what you should do so that you dont have to update the file when PDX updates events you dont alter, and for compatibility with other mods.
Dragatus  [author] 15 Mar, 2023 @ 10:11pm 
The mod should work fine with 3.7 patch. I'll still update it when I find the time.
Dragatus  [author] 29 Nov, 2022 @ 8:47am 
v1.1:
- Updated for 3.6 Orion patch
- Forming the galactic community now requires one of the following:
1. A non-genocidal normal empire has established communications with 70% of empires in the galaxy and 100 years have passed since the start of the game.
2. A non-genocidal normal empire has established communications with 90% of empires in the galaxy.
Neverminder 4 Oct, 2022 @ 5:29pm 
that is AWESOME!