Space Engineers

Space Engineers

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[LKF] Hatchet class gunship
   
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Type: Blueprint
File Size
Posted
1.457 MB
16 Apr, 2021 @ 1:42pm
1 Change Note ( view )
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[LKF] Hatchet class gunship

In 1 collection by Lunar
Lunar Kolony Fleet
37 items
Description
Hatchet class gunship

Lore

The Hatchet class gunship serves a long range escort role in the LKF. It can provide good fire power, speed, and range. It's range is bolstered by its jump drive, vast h2 storage and full assembler.

They are also employed in fleets needing to jump straight into battle, or used to back up positions on the front line, mostly serving the role of hitting similar sized ships or smaller.

Description

The Hatchet class is a long range gunship, flying on all hydrogen and made with light armour.

It has a jump drive, o2 generators, oxygen and hydrogen storage, survival kit and a full assembler as well as ample storage.

Statistics
  • 50 metres long
  • 20 metres wide
  • 22.5 metres tall
  • 375 tons
  • 6,329 PCU

Scripts

Whips Radar script



9 Comments
MantaBear 8 Jan, 2023 @ 11:20pm 
I printed this in survival and I think the Starboard Forward Thruster Banks have a broken conveyor network i think, near the H2O2 generators, But overall quite well made, learnt a few things on how to make better interiors.
Nicholas Leaf 28 Mar, 2022 @ 3:45am 
This looks lot like the small RED ship you can buy from the store. I like it!
Mantha 27 Jun, 2021 @ 4:47pm 
My feedback proper: This is such a cute little gunship. I love it, and I want it in real life. It's so cozy. Functionality-wise, it's a really well-rounded ship. Nimble, fairly tough for a ship of its size, and can put up a good fight. Works well in atmosphere and in space. I also like the clever use of the half-blocks to make horizontally-symmetrical armor for the rear thrusters. I'm definitely gonna use this ship in my next survival run!
Mantha 27 Jun, 2021 @ 4:47pm 
The only complaints I have: Since you use the Decor #2 DLC, you should have just gone ahead and made the rear outer deck catwalks into the grated catwalks from the DLC, to avoid the awkward unwelded stuff. Looks nicer to me.
The bridge has windows to either side of the flight seat, yet the forward view is obstructed by armor blocks. I feel like if you're gonna have a windowed bridge, you either go full-view or don't have windows at all. Just my personal taste though.
Then the stairwell with the kitchen on one side and the lockers on the other- it's a very clever use of the railing to act as a half-catwalk, but I would suggest switching the lockers/kitchen's places and then using a vanilla catwalk to make a more solid-looking half-catwalk:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2530046488
Mantha 27 Jun, 2021 @ 4:19pm 
I just left a message on Reavvr's Terrapin shuttle, only to realize I ought to put it here too:
You and Reavvr are both master ship designers and I always get excited whenever either of you upload a new build, but you reaaally need to get in the habit of making sure the Workshop pages correctly list all the required DLCs. Steam's uploading process is crap, so you should always manually list all the required DLCs to make sure they're there.
Just a friendly reminder :)
Stratus 22 Apr, 2021 @ 5:45am 
Sweet!
Craig 17 Apr, 2021 @ 8:03am 
My man included extranl catwalks again.
Great Work:steamthumbsup:
Mantha 16 Apr, 2021 @ 2:53pm 
Another great!
Reavvr 16 Apr, 2021 @ 2:16pm 
Packs quite a lot for its size, nice job