Stellaris

Stellaris

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Diagraphers Trait Mod for 3.x
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2.496 MB
17 Apr, 2021 @ 1:51am
13 Mar, 2024 @ 11:30pm
48 Change Notes ( view )

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Diagraphers Trait Mod for 3.x

Description
Adds:
  • More strategic and flavorful AI trait modding
  • Doubled effect of most traits, reworked several traits
  • Many new traits available at game start or through gene- or robo-modding, including some weird ones such as "Sapience Gap" (where most of a species' pops are syncretic-prole-like) and "Living Architecture" (which allows buildings to be built using food rather than minerals at the expense of rendering some pops incapable of filling Worker jobs).
  • Several new origins, allowing you (or the AI) to play as a species dependent on exotic gases or as a species with two dramatically different forms.
  • Many traits are rarer or more common for certain species classes, portraits, ethics, or civics.
  • Allows upgrading of Strong to Very Strong and Venerable to Enduring without advanced gene-modding.

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Popular Discussions View All (2)
1
24 Jun, 2024 @ 8:38am
List of Added Traits
kuyan-judith
0
14 May, 2021 @ 9:14pm
List of overwritten objects
kuyan-judith
129 Comments
tilarium 30 Sep, 2024 @ 4:02am 
@Figaround Have you actually tried to use the mod? Because I have, and it's fine with 3.13.
Figaround 29 Sep, 2024 @ 10:05pm 
Please update. :cozykcdknight:
Darcbunny 12 May, 2024 @ 2:49pm 
FYI, I have nothing to do with the developers of this mod, I just use it
Darcbunny 12 May, 2024 @ 2:49pm 
ok, thanks for telling me that!
Pyrion 12 May, 2024 @ 12:50pm 
fwiw, the mod blocks out the new traits for synth/machine empires in the machine age dlc, auto-modding and the such, and renders the modularity tradition branch moot as those traits are blocked as well.
Darcbunny 7 May, 2024 @ 6:24pm 
mod works in 3.12 (with the Machine Age DLC) without the mods this page it says it requires, in case anyone was wondering. Don't know why it does without them, but I won't complain.
kuyan-judith  [author] 22 Sep, 2023 @ 5:54pm 
Now updated to 3.9

This mod now requires Repeating Script Templates, due to the workaround I'm currently using for role-locking leaders in 3.8+
Figaround 4 Jun, 2023 @ 11:54pm 
Removing these lines helped:
modifier = {
add = 2
dtraits_species_bad_for_ai = { country = from }
}

Continued without crashing.
Figaround 4 Jun, 2023 @ 3:56pm 
The crash happened again, and at the end of the Error log - the same entry. :wftosad:
Figaround 4 Jun, 2023 @ 12:02pm 
[21:37:41][trigger_impl.cpp:1191]: Script Error: Invalid context switch [prev] from Dessanu Consonance [country], file: in scripted trigger dtraits_species_bad_for_ai at file :cleandino: : common/species_rights/colonization_controls/dtraits_species_controls_colonization.txt line: 60 line: 1, Scope:
type=country
id=50331743
random={ 0 3991148998 }
random_allowed=no
root={
type=species
id=4294967295
random={ 0 3991148998 }
random_allowed=no
from={
type=country
id=50331743
random={ 0 3991148998 }
random_allowed=no
}
}
from={
type=country
id=50331743
random={ 0 3991148998 }
random_allowed=no
}
prev={
type=species
id=4294967295
random={ 0 3991148998 }
random_allowed=no
from={
type=country
id=50331743
random={ 0 3991148998 }
random_allowed=no
}}


Please fix it.