Portal 2

Portal 2

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Lost (Part 3)
   
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Lost (Part 3)

In 1 collection by JMSLD_
Lost
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Description
End.
6 Comments
SparkyTheWolf 28 Apr, 2021 @ 6:24am 
Very cool map! Short but fun!
JMSLD_  [author] 21 Apr, 2021 @ 4:58am 
@JustFajr: I see what you mean. Also I never knew about the user created packages, thanks, I'll check it out.
JustFajr 20 Apr, 2021 @ 10:04am 
@JMSLD_ The layout of where the rooms at got me lost sometimes, by that I mean where the rooms connect. I think in the second chamber of this series, the rooms were all over the place and I didn't really get what the tunnel to the start of the chamber (and the frankenturret) were for.

For the design part of my message, I see that you're using beemod and overgrown style, I recommend you to download some overgrown user created packages from the beemod discord, like QOL. Plus there are slopes everywhere and it doesn't look that nice. Also partial blocks are good for design in beemod, you can also put a small observation room at the ceiling to make an overgrown torn roof with light shining through it. Try to experiment with it.
JMSLD_  [author] 20 Apr, 2021 @ 6:18am 
@JustFajr: Thanks for your feedback. What do you suggest on how to improve the "design and layout", which is basically 90% of it? Please expand.
The moment jump over the wall might be a bit fiddly at first, but they do work.
I always play through my maps thoroughly before publishing to work out any loopholes etc - it would be stupid not to. What made you think I didn't?
Thanks for playing.

@ShaggieIII: Thanks for subscribing and playing my map, much appreciated.
ShaggieIII 17 Apr, 2021 @ 11:17am 
Nice looking test. The momentum move worked for me but would be more reliable by moving the white panel so the jump carried the player across and down instead of up and over. Up to you tho. Thumbs up, Cheers.
JustFajr 17 Apr, 2021 @ 10:26am 
I played through your map and they are not bad, the puzzle element you chose are cool, but the design and layout of the rooms could be improved, I got confused about where I was a lot.

The momentum jumps do not work, because they are a voxel higher or lower than where you can jump, so you should look into that a bit,

Overall it's a 5/10 for me, I think that if you practise, you could get better.
! Always remember to play your tests before publishing them !

Thanks for creating this test and have a nice day, I hope I'll see more tests from you soon.