Serious Sam 4

Serious Sam 4

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Brute -armor +headshots
   
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Content: Enemies
File Size
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275.830 KB
17 Apr, 2021 @ 11:31am
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Brute -armor +headshots

Description
A simple mod somebody requested to complement Ultragib.
This removes the armor collision from the Brute Zealot (so you can damage it from any side) and makes its head crittable.

Modifies only the Brute's collision (.mch) file, so should be compatible with most other mods which modify Brute in any way.
9 Comments
Ronik hbn.gg 26 Aug, 2022 @ 6:03am 
please make gib enemies
Lankycide 16 Nov, 2021 @ 3:08am 
@NSKuber:
Okay, thank you for the permission to use your work. If I can't figure it out myself, I'll do that. I'll probably credit you for the help regardless. :)

Aha, okay, so I compared the unmodded settings to your mod's, and I think I've done it. I added headshot damage to the Brute's back as well, so both headshotting the head and back yields double damage. Alrighty, thanks for the help! I'll be publishing my mod soon. :D
NSKuber  [author] 16 Nov, 2021 @ 12:18am 
Hey, Lankycide! Feel free to "steal" my work (you can just mention it in the credits).

As for how I did that: yes, you open the model file (.mdl), then go to "Collision editor". In the collision editor there are a number of cofigurations for different types of collisions, you can switch between them in the bottom right corner. These are "Default" (for movement collision), "Ragdoll", etc. You need to switch to "DamageMultiplierHulls", and you'll see the actual collision shapes used for registering damage. Selecting each of them, you should dig into the "Shape" parameter (on the left), and somewhere there you should find "Part params" and there the damage reduction/crit properties are specified.

Note that there's a weird bug that if you modify DamageMultiplierHulls collision while you have a level open with the enemy, the change will not update. You will need to either close and re-open the level, or press on the enemy model in the Puppet params and press the button "Reload" there.
Lankycide 15 Nov, 2021 @ 2:09am 
Greetings, Mr. Kuber. I am currently working on a big balance mod and I'd like to do something similar to this mod, but I don't feel right just stealing your work. I'd rather just do it myself in the editor, but I'm having trouble figuring it out. Could I humbly ask what exactly you did in this mod?

Opening the Trooper_Brute.mch gives me just a blank file, so I figure I need to edit the collisions in the model file, right? I found a setting for "Zero damage sources" which I think is right, but you said you removed the armor collision entirely?

Any help would be appreciated, and thanks for this mod. It inspired me to learn some of the deeper stuff in the editor instead of waiting for others to do it for me. :)
WhiteDot 7-1 (๙) 19 Apr, 2021 @ 8:08am 
This should be balance,thx.
bushmaster 17 Apr, 2021 @ 11:53pm 
thanks
The Raven 17 Apr, 2021 @ 3:03pm 
*big sigh of relief* Thanks, Kuber!
These things were annoying as fuck the way they were.
I know you can damage them with any weapon from the back but you can rarely get around them to do that.
The only other option is explosives, but by the time I switch to an explosive weapon, they are already right in front of me, so using explosives at that range is suicide.
NSKuber  [author] 17 Apr, 2021 @ 12:26pm 
Brutally downgraded.
steak jacobs 17 Apr, 2021 @ 12:24pm 
My boy has been massacred