Stellaris

Stellaris

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Additional Districts And Buildings (Updates stopped)
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10.233 MB
18 Apr, 2021 @ 7:01am
6 Mar, 2024 @ 11:34pm
113 Change Notes ( view )

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Additional Districts And Buildings (Updates stopped)

In 1 collection by Root
私の作ったMods ||| Mods I've made
10 items
Description
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Attention

Please note that this is a standalone version and is not compatible with mods that change the UI!

Please access the UI compatible version from the URL below.
Additional Districts (No UI Fix)

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Description

The addition of naturally generated areas. This adds depth to settlement and exploration.
The decision allows for the maintenance of the planet and the creation of zones. This allows you to adjust and augment the output of the planet.
Add buildings that enhance the empire as a whole, such as central government offices or special properties.
Add buildings that enhance individual planets.
Add starbase buildings to create more efficient and effective starbase fortifications.

Please check the wiki below for more information on buildings and other details.
wiki [wikiwiki.jp]

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description of the production team

We, the production team, who were enjoying making mods, escaped from the official wiki and dove into the workshop, even though the lack of variety of buildings and zones in vanilla made recommendations to development.
But we are not the kind of people who dwell in the workshop. We are daredevils who can do anything with an idea as long as it makes sense.
We make the impossible possible and smash (create) giant bugs. We are the A-Team, the Creation Bastards!
(CV: George William Peppard)

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Update details
 
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2024/03/07 3.11 is now supported & bug fix
2023/12/07 3.10 is now supported & bug fix
2023/08/09 System modification of anti-space missile facility
2023/07/31 System change in the area of Gestalt consciousness
2023/05/27 English localization fixes
2023/05/26 Purge Star System Base Expansion
2023/05/19 Mod Update

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English Contributors : Revision Recruitment 

中国語やウクライナ語などの言語に翻訳していただける方はご連絡ください!
If you can translate it into Chinese, Ukrainian or any other language, let us know!
You can also ask us to do a pull request on git hub!


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私の作ったMods ||| Mods I've made

New Government Mod 2
Attention
This is the stand-alone version, a mod that separates the traditions and the session park from the NGM2.


Description
    []Add more than 30 traditions and ascension perks each for more advanced national directions!



About the Development Team
As a production team that enjoyed creating mods, we were driven by the lack of variety in vanilla national focuses and ethics. We proposed ideas and were expelled from official wiki, leading us to dive into the workshop.
However, we are not the type to settle for mediocrity. With determination and daring ideas, we make the impossible possible and crush (create) massive bugs. We are the fearless A-Team of creation!
(Voice actor: Michio Hasama)



Language Support
English Contributors: FLBlagg

If you can translate it into Chinese, Ukrainian, or any other language, let us know!
You can also ask us to do a pull request on GitHub!



Update History



2023/08/12 This is the stand-alone version, a mod that separates the traditions and the session park from the NGM2.



Mods I've Made
New Government Mod 2

NGM Traditions and Ascension Perks

UI Overhaul Dynamic for NGM2

Give Technology & Fleets

Additional Districts And Buildings

Additional Districts (No UI Fix)

New Government Mod

Magical Discoveries(開発中 Under development)

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Popular Discussions View All (2)
19
18 Jul, 2023 @ 7:02am
Bugs/Glitches
Root
0
24 Nov, 2022 @ 5:31pm
バランス調整 Balance Adjustment
Root
96 Comments
Beast-Storm 18 Jun @ 12:51am 
Let them cook this mod and be patient folks
tyokota638 14 Jun @ 3:57am 
4.0への対応をお願いします。
>mfw 2 Apr @ 8:15pm 
This mod does seem to mostly work still. However, if you are still doing that update, the hype is real
Elidurden123 8 Dec, 2024 @ 3:05am 
Any progress on that update? This mod really is really needed for that immersion.
Root  [author] 11 Sep, 2024 @ 2:06am 
@JurisDocta
I'll try a little at a time.
JurisDocta 8 Sep, 2024 @ 1:48pm 
Please come back and update this as some things with planets will change next patch on Tuesday
Root  [author] 6 Mar, 2024 @ 11:44pm 
3.11に対応しました
3.11 is now supported & bug fix


Additional Districts And Buildingsは更新来ても全然機能が死なないから更新するのが楽で助かる
Root  [author] 6 Mar, 2024 @ 11:43pm 
@マスクマン
報告ありがとうございます。
確認したところ説明文では低重力民需工場、実装は低重力コンピュータハブとなっていたので正しい説明文に修正しておきました
Maskman 25 Feb, 2024 @ 9:29pm 
星系基地建造物「無重力研究本部」の前提条件が「低重力民需工場」になっていました。
恐らくは「低重力コンピュータハブ」を想定しているのではないかと思うのでご報告させていただきます。
Root  [author] 6 Dec, 2023 @ 10:13pm 
3.10に対応しました
3.10 is now supported & bug fix