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Is there any way this mod could not remove missile slots on armless characters? At least those that spawn without arms, but if dismemberment of a hand occurs, removing the missile slot would be obvious.
This is mainly to fix compatibility with the Rogue Robots of Qud mod, but this problem can occur in an armless character no matter if modded or not.
This is also partially an issue which affects vanilla, as using a ganglionic teleprojector to control a base-game robot with no arms will cause the same issue of being unable to equip any missile weapons (or at least it should unless you're hardcoding in the hexagun behavior ONLY for the player's original body).