Left 4 Dead 2

Left 4 Dead 2

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Weapon Script for IMI Uzi (SMG)
   
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Game Content: Weapons, Scripts
Weapons: SMG
File Size
Posted
Updated
136.234 KB
20 Apr, 2021 @ 10:02am
11 Jan, 2022 @ 4:16pm
3 Change Notes ( view )

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Weapon Script for IMI Uzi (SMG)

In 1 collection by Nate
L4D2 "Realistic" Custom Weapon Scripts
185 items
Description
Weapon Script for 8sianDude's FA:S IMI UZI with Fixed Wooden Stock (UZI SMG): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1971039898.

This is the matching HUD icon to use: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2463168572.

Modified weapon stats are in the picture. Find up-to-date stats on all scripts in this convenient Google Spreadsheet: https://docs.google.com/spreadsheets/d/1hn2ELPDXtpCPwgMsQv3zrGIPY_5OIn9e2kmqb7CEfgI/

*** About Weapon Scripts ***
Scripts aim to match as close to real world specs as feasible. Exotic weapons (like those from other games) may have some liberties taken.

Adjustments include weight, recoil/spread, magazine size, rate of fire, effective range/falloff range, AI preference, and penetration depth/stats.

Damage, rate of fire, and player movement speed may be adjusted up or down.

To keep in line with vanilla gameplay and prevent OP, damage is adjusted accordingly:
  • Damage adjusted up/down (typically up) when needed to keep in tune with the original game stats.
  • Damage per magazine is favored over DPS, since rate of fire changes make DPS incomparable to vanilla.
IE: Silenced Uzi has 50 round/mag at X damage. When magazine capacity is lowered to match the Honey Badger's, damage is adjusted up to match the vanilla's damage per *magazine* as Honey Badger's rate of fire adjustment against vanilla makes DPS comparisons invalid.

Please report any issues on my profile page. Thanks!

If you'd like a HUD icon and/or weapons script for any of your favorite weapons, please request one in the comments of my guide here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2303626211.
9 Comments
ok, thank for all your work and kindness <3
Nate  [author] 10 Dec, 2024 @ 8:59pm 
@ドン イチケフェイスバエビー
all good
bro i modified this one for another UZI mod here, could you allow me to post it?
If you don't want to, I'll delete it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3381637223
Nate  [author] 11 Jan, 2022 @ 11:24pm 
@BMHater
I had the damage dropping too quickly over range. This has been rectified. Shouldn't feel like a pea shooter anymore...
Rein Kayomi 21 Apr, 2021 @ 9:42am 
Ohh
Nate  [author] 21 Apr, 2021 @ 9:23am 
@BMHater12
I have a formula on my Google Spreadsheet I linked to above. The red boxes are inputs, and the green boxes are outputs.

But the formula is = 1 / ( "Real-World Rate-Of-Fire" / 60 )
Rein Kayomi 21 Apr, 2021 @ 8:56am 
Ohh, and how do you convert the RoF to the value for CycleTime?
Nate  [author] 21 Apr, 2021 @ 8:07am 
@BMHater12
I keep the damage on par with vanilla game so the experience is pretty much the same.

As it goes, the vanilla Uzi does 20 damage per shot. This one does 32, or 160% more damage per shot. Not sure why it would feel that way shooting it...
Rein Kayomi 21 Apr, 2021 @ 3:10am 
How do you increase the Uzi damage? Mine's shooting like a peashooter or an airsoft pistol