Black Mesa

Black Mesa

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BMS Classic - Residue Processing (v1.01)
   
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147.599 MB
21 Apr, 2021 @ 10:59pm
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BMS Classic - Residue Processing (v1.01)

Description
READ THE DESCRIPTION BEFORE ASKING QUESTIONS!

BMS Classic - Full Download: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2378420148
BMS Classic - Chapter Collection: <to be added>

What is BMS Classic?

BMS Classic started out as a simple mod aiming to undo some of the changes brought to Black Mesa in 1.0 and 1.5, such as unnecessary railroading, insultingly excessive handholding, questionable balance decisions, and watered-down combat. Since then, it's evolved into an attempt to bring together the best parts of Black Mesa and Half-Life and expand upon them.

Bringing back HL1 setpieces that didn't make the cut for one reason or another, adding incentive for the player to explore and investigate off the beaten trail, trusting players to be able to think and reason their way through puzzles without force-feeding them the answer, expanding upon areas of the facility to make it feel more alive, and making the player have to think about how they fight to survive - that's what BMS Classic aims to do.

Many maps have also received an additional detail pass, making them more atmospheric and immersive by way of enhanced/reworked lighting and improved water visuals. Attempts have also been made to improve performance on some particularly troublesome maps, but given Source's limitations, there's only so much that can be done.

Is BMSC compatible with [insert mod here]?

It depends. Other chapter mods, such as the Chapter Overhaul mods or VOX Restoration mods, aren't compatible. BMSC extensively edits many of the game's maps, so any other mods that edit maps are going to run into conflicts. Compatibility with some of these mods (namely the VOX Restoration mods and Black Mesa Character Expansion) is something I'd like to investigate further down the line.

Who's behind BMSC?

BMSC is primarily a joint effort, between Vassago Rain and myself. Some chapters also have additional support or resources from other modders, as listed in the Contributors section.

It's important to note that BMSC is fundamentally a two-man effort. There's only so much we have the time, resources, and ability to do. As such, we've had to make decisions about what does or doesn't get added/changed. We're just two people with a love for Half-Life doing what we can here, to try and realize Black Mesa's full potential. If you have specific questions about why certain changes were made, or why things were added/removed/etc., feel free to ask.

What's in this download?

This download is the BMSC edition of Residue Processing. Many of the once-open doors that were locked in 1.0 have been unlocked once again, and areas have been given new detailing and new goodies to discover as well, to encourage the player to stray from the beaten path and find their own route through the complex's maze of conveyors. A handful of bugs and other oddities have also been fixed, and some areas that were strangely barren have received a new detail pass, hopefully making the chapter much more rewarding to explore.

A more detailed changelog can be found in the Workshop download folder - for this addon, that'll be somewhere like Steam/steamapps/workshop/content/362980/2464494814. The contents of the changelog can also be found in the pinned discussions.
Popular Discussions View All (1)
4
31 May @ 10:14am
PINNED: Residue processing changelog (1.01)
Vassago Rain
10 Comments
ЭндрюГОр 1 Oct, 2023 @ 11:19pm 
add crushed v-22 osprey in begining level and justin barns npc from bm azure sheep and maintenance personal in chapter ,as well as flying helicopters, a black hawk and a little bird for black ops
Vassago Rain  [author] 8 Jan, 2022 @ 6:36am 
@The Mindful Moron
There's one down there already. Explore!
The Mindful Moron 7 Dec, 2021 @ 1:57pm 
Maybe I'm misremembering and you already did this, but it'd be cool to have a small zombie herd down in some of the lower areas, whether they're already there or spawn in/appear if you go down, just an extra small encounter to give the chapter a memorable moment. It'd also serve as a light punishment for falling off. Combine the amount of health the player has lost by falling and suddenly realizing that they're about to be boxed in, and you have a nice quick little horror moment. Just an idea.
Vassago Rain  [author] 1 Jun, 2021 @ 8:32am 
@Evo Houstuvvk
Glad you're enjoying them. The full download has all the standalones in one file, but also includes changes to the chapters we've yet gotten to with standalones, such as rebalancing ammo amounts, restoring backtracking, removing points-of-no-return, cutting down on nonsense handholding, restoring puzzles, and general polish and fixes.
Evy Houstuvk 31 May, 2021 @ 8:01pm 
Thank you so much for these mods!! Will play these all once I finish up my current playthrough, but it looks so fresh. Finding the best of both worlds here. I loved a lot of the improvements made in 1.0 and 1.5 but the streamlined designs are just so weird and unwelcome.
Vassago Rain  [author] 24 Apr, 2021 @ 8:43am 
I recommend you play RP before you head into QE, as we didn't adjust the 'new game' slots yet-
Vassago Rain  [author] 23 Apr, 2021 @ 5:31am 
@Anschluss
To a degree, and if it doesn't wreck performance and makes sense for the map layout.
ChickenChucker96 23 Apr, 2021 @ 5:00am 
i think you forgot the part were everything melts and my eyes burn.
Anschluss 22 Apr, 2021 @ 7:24pm 
Will you be able to backtrack wherever and however you want in QE? No more sealed doors?
Vassago Rain  [author] 22 Apr, 2021 @ 3:11pm 
The full game download's been updated. Questionable ethics should be out soon, hopefully.
Give the map a try.