RPG Maker VX Ace

RPG Maker VX Ace

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Detective Jane: Case One Short Demo
   
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UGC Type: Play Only
Game Genre: Puzzle
Game/Resource Flavor: Mystery
File Size
Posted
Updated
118.910 MB
6 Apr, 2014 @ 1:42pm
1 Oct, 2014 @ 11:16pm
4 Change Notes ( view )

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Detective Jane: Case One Short Demo

Description
The first episode of a detective series. Detective Jane is put to solve the murder of a multi-millionaire man. The problem? Many clues, many suspects, many motives. Can you pinpoint and capture the killer before he/she gets away with it?

Game is still under Development. Music and other content is under works. Feedback is greatly appreciated!

Credits:

Title of Game: Detective Jane

Being developed by:

The Jolly Jolly Roger Studios

Team Members:

Michael Figueroa Acosta - Lead Designer

Yahaira Colon - Designer


Programs Used in Project:

RPG Maker VX Ace

GraphicsGale

Photoshop Elements 8

Visio to draw the plot

Dropbox to send files


Resources:

Open Resources by RPG Maker (Enterbrain)

Police Sprite by PinedaVX

Tilesets 1, 2, 3, 4 by Mack

Blood Tiles by Rainbow Jello

Blood Tiles 2 (Original) by Recife


Game was develop in the Latin Game Jam in
Puerto Rico. The Latin Game Jam was to design
& develop a game under 24 hours. The Game
Jam was sponsored by:

-Piloto 151
-Unity
-Havok
-Hewlett-Packard
-Sendgrind
Popular Discussions View All (3)
0
3 Aug, 2014 @ 4:52am
Why Detective Jane? Why this?
DevTech
0
13 Jun, 2014 @ 1:23am
New Blogger Updates!
DevTech
0
11 Apr, 2014 @ 2:50pm
Detective Jane: Case One Update
DevTech
5 Comments
DevTech  [author] 20 Dec, 2014 @ 4:01pm 
Huh... Let me try and re-upload it then, guys.
LardBard 19 Dec, 2014 @ 2:42pm 
@crissyangel
Same thing! It's not shwoing up D:
crissyangel 17 Dec, 2014 @ 4:54pm 
I really wanna try this but i cant seem to get the download to work this is the first time I've tried downloading something
DevTech  [author] 12 Apr, 2014 @ 4:59am 
In the full version, there is an explanation for it. But I understand the negative. Thanks for the critique, Nick!
Partov Daproblim 12 Apr, 2014 @ 4:38am 
I guess I'll be the first to critizize this.

So first I say that the idea has a lot of potential (I actually started a similiar project not long ago :p) so if you can think about complicated, but not too complicated, cases it'll be fun to figure out who the culprit is.

Anyway now to the negative part. When I play detective RPGs I kinda want them to be realistic. A single person doesn't lose that much blood. Maybe do it a little more descreetly? Like every 10-15 steps a small bloodstain instead of the footprints for example.