Total War: WARHAMMER II

Total War: WARHAMMER II

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Hidden Reinforcements
   
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Tags: mod, Battle
File Size
Posted
Updated
284.681 KB
24 Apr, 2021 @ 12:49am
24 Apr, 2021 @ 3:20am
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Hidden Reinforcements

In 1 collection by Matthew S
Reinforcements
2 items
Description
Allied and Enemy Reinforcement Locations are not visible pre-battle.

(Graphics Tweak Only)

Multi Player Campaign: Prevents spawn camping during multi flag battles.
Single Player Campaign: Removes the urge to cheese the Comp's spawn.


Suggested Mods: Delayed Reinforcements
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2322550212&searchtext=reinforcement
15 Comments
Matthew S  [author] 1 Apr, 2022 @ 7:35pm 
Cheers for the testing :)
Chera 27 Mar, 2022 @ 8:02am 
Back with confirmation: Playing with Unique Faction UI interferes with your mod. We deactivated the other UI mod and everything is fine. A pity, the UI mod does add quite a bit of flavour.
Chera 23 Mar, 2022 @ 2:48am 
Hi again Matthew!
After some experimenting, we figured out the issue. As long as we have the mod Unique Faction UI active, yours only works partially, no matter the load order (mainly tested in SP due to lack of multi-army fights yesterday). Kaedrin's Mod Manager doesn't point to any mod conflicts, however. But without the UF UI it works fine, even with 53 other mods active.
Steps to reproduce quickly: Start with Tyrion in Vortex, use marching stance over the water to the DE village northwest (Angerial?), land on the beach, press next turn and they attack with reinforcements.
Will re-check in MP on sunday without UF UI mod.
Btw, the side effect StefanFr mentioned: https://www.dropbox.com/s/eop25bf862igxam/Screenshot%202022-03-22%20222527.png?dl=0
Chera 21 Mar, 2022 @ 8:43am 
Thanks for answering! Wasn't expecting that to be honest :D
My next session is planned for tomorrow, will try to find battles with 2+ armies and provide screenshots from both host and client. If that doesn't happen, then sunday. Thank you!
Matthew S  [author] 21 Mar, 2022 @ 1:52am 
If you link me to a screenshot I'll see what I can do about it.

I'm not playing WHII co-op atm so can't easily reproduce.
Chera 20 Mar, 2022 @ 3:32am 
Well after playing a few dozen H2H turns, we observed that the mod only partially works. When fighting against an AI army with reinforcements, the "main" player can still see where the AI gets the other army, albeit without the huge red sign. Only the small golden part is visible. The other human player however still gets the old symbol. It is a bit inconsistent.
Chera 13 Mar, 2022 @ 3:55am 
Years. For YEARS I have been looking for a mod such as this. Finally (and accidentally) I found it. THANK YOU! This makes my H2H campaigns so much better!
StefanFr 25 Jun, 2021 @ 2:12am 
I noticed one side-effect of this mod, which removes the team-based coloration of other battle alerts (like say the message "The enemy lord is wounded!", normally it's a skull with a red circle around it, but with the mod enabled its JUST the skull, which is pretty easy to miss due to the color of the HUD)
Rachel L 26 Apr, 2021 @ 4:29pm 
If you can make a version that only hides the enemies (it can be SP only imo), it seems that a lot of people would love it
Warsmith Forrix 26 Apr, 2021 @ 9:54am 
But yeah if possible I think you should be able to see where your own army is arriving, as realistically the armies would have some sort of coordination together