Cities: Skylines

Cities: Skylines

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Pensioner Extraction Centre (fully functional)
   
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Assets: Building
File Size
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6.604 MB
25 Apr, 2021 @ 12:32am
26 Apr, 2021 @ 4:15pm
3 Change Notes ( view )
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Pensioner Extraction Centre (fully functional)

Description
NOTE: Refer comments at the end of this page ... this Asset apparently doesn't work correctly once Financial Districts is installed ...

Version 1.2

Don't have the DLCs ...? Mesh Count too high ...? Or is it just too brutal ...? Well in that case, what you need is Move Towards The Light ... an altogether nicer way to manage surplus Seniors, with a low Mesh Count, and no DLCs required !

Introduction
An Eldercare facility from the dark side, Seniors that have no family are accomodated by the *ahem* Pensioner Extraction Centre (PEC), and that in turn frees up their houses for fresh migrant workers.

Designed for the more 'dystopian' player, the PEC requires the Parklife DLC, the Industries DLC, and the Nursing Homes mod.

Short Version
[1] Subscribe to the PEC
[2] Download the Nursing Homes mod
[3] Set Options for the mod to determine level of occupancy, and profits, then enable
[4] Using the Districts button, create a Park Area big enough to accomodate the PEC
[5] Add a Small Main Gate for the Park, then place the PEC
[6] (optional) Create a perimeter path and Park fence
[7] Once the PEC is constructed, the Park Area and Gate can be removed
[8] If building a PEC that's remote from the rest of your city, it's recommended that you read through Potential issues for remote PECs

The Entry Booth and Watchtower are available as ploppable Assets, to further improve the safety of residents (Parklife DLC still required though)

Using PECs to manage a city's Senior population ...
... and also how to reduce the number of unemployed workers / create a mini-Disaster, see Change Notes

Background
The Nursing Homes mod calculates the number of Seniors in a city using the vanilla Retirement age of 50. As a result, the mod sees anyone over 50 as a Senior, even if the Retirement age has been changed to a higher figure via Lifestyle Rebalance Revisited. So if the Retirement age is much higher than 50, the PEC can end up with substantial numbers of Adults alongside Seniors (the Adults do I believe remain in the workforce, although I haven't confirmed that).

In my own case, I elected to adjust my city's Retirement age from 65 back to 50, but a side-effect was that I ended up with a city where 47% of the population were Seniors. So the PEC was devised to accomodate them all, then - by changing the [Options] for the Nursing Homes mod - I was able to transform it from a cost centre to a profit centre.

Important!
Because the PEC uses modified Assets derived from the Parklife DLC, the structure must initially be placed within a District designated as a Park Area (just big enough to fit the PEC and the optional perimeter path is sufficient). So add the Small Main Gate first, then place the PEC, then add the perimeter path / fence.

Once the PEC has been built - to prevent unwanted tourists - the Park Area / Main Gate can be removed altogether.

Pensioner Extraction Centre - Details
- found under Healthcare
Range
- sufficient to service an entire 25 tile city
Workforce
- 15 Wardens (uneducated)
- 2 Supervisors (educated)
- 1 Controller (highly educated)
Other
- the number of rooms can be modified via Nursing Homes options, and can range from 125, to the default of 250, through to 750. The number of occupants peaks at around 1.35 * Number of rooms. More rooms = more occupants (and greater profit)
- Car parks: 1
- Large gathering points (Residents only, no Tourists): 4
- Entertainment: 0
- see image above for all other stats

Tips
- isolate the PEC from the rest of the city, and provide it with its own Garbage / Cemetery (a clinic won't be necessary if the PEC is placed in a pollution-free / noise-free area). But look through the Discussion thread below first!
- a one-man Police Station should be sufficient (I use Police Koban).
- to prevent Residents owning cars, use TM:PE to remove all Parking
- Seniors do very occasionally breed, so you may see a few children after a while - about 2-3% of total occupants over the long term
Popular Discussions View All (1)
0
5 May, 2021 @ 2:40am
PINNED: Potential issues for remote PECs
bluemoon
7 Comments
bluemoon  [author] 26 Dec, 2022 @ 6:14pm 
@Darkangel ... aw, sorry to hear that. Unfortunately, the author of the Nursing Home Mod no longer maintains it. Similarly, I haven't been involved with or even played CS for over a year, and as I won't have time available in future, it's not even installed on my PC anymore. So this asset should now be considered Abandonware, that I guess only works if Financial Districts hasn't been installed.
Darkangel 22 Dec, 2022 @ 6:56am 
Your nursing home mod that you say is a required item now seems broken after financial districts.
bluemoon  [author] 30 Sep, 2021 @ 4:01am 
@Darkangel
The Nursing Homes mod calculates the number of Seniors in a city using the vanilla Retirement age of 50. As a result, the mod sees anyone over 50 as a Senior, even if the Retirement age has been changed to a higher figure via Lifestyle Rebalance Revisited .
Darkangel 27 Sep, 2021 @ 3:19am 
This is too dark even for me. & A senior should be 70 and above, not middle aged over 50's you millennial :) lmao.
LemonsterOG 27 Apr, 2021 @ 11:17pm 
@bluemoon -- Thanks for getting back to me. Oh, I know the wicked intent of this. :smileyflag: There's just so few Eldercare buildings on the workshop. The Sunset Harbor update added Childcare and Eldercare buildings specifically to address child and elderly health needs. That's what I was talking about. No biggie. I was just wondering. Thanks again.
bluemoon  [author] 27 Apr, 2021 @ 10:59pm 
Hi LemonsterOG ... sorry, not entirely sure what you mean by creating a vanilla Eldercare equivalent ...?

This Asset is intended as a sort of wicked alternative to vanilla Eldercare, in that it flushes Seniors out of a city to free up housing using the Nursing Homes mod. Or - for the more malevolent-minded player - it can even remove Seniors from a city altogether, by bulldozing a populated PEC, then building a new one.

The Nursing Homes mod is actually already compatible with Sunset Harbor.

I'll be updating this Asset later today, to implement some tweaks that'll improve the efficiency of ambulances and hearses, as it does at times experience waves of sick and dead that lead to bottlenecks, that in turn cause occupancy levels to see-saw.
LemonsterOG 27 Apr, 2021 @ 10:35pm 
Any plans to make another version of this that is the vanilla 'Eldercare' added as part of the Sunset Harbor update?