Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Traction FD-12 Diesel Locomotive
   
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File Size
Posted
1.655 MB
27 Apr, 2021 @ 4:55am
1 Change Note ( view )

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Traction FD-12 Diesel Locomotive

Description
[disclaimer]
this vehicle uses microcontrollers from:
CrazyFluffyPony's Pony OS PC
↳found in the computer in the crew quarters
Donkk's Donkk Line DL78
↳"Tram Slave/Master System" used for controlling multiple locomotives in a single consist
a combination of jecki1379's Radio controller and AccOriginal's Touchscreen Radio
↳self explanatory, i liked both radios and frankenstein'd them into one radio ui
Tajin's Scalable Text Lua Script
↳used to display the running number
Thomas_nl's Retro Dashboard
↳self explanatory
Geekness' Interactive Touchscreen Map
↳used for the map in front of the conductor's seat
this vehicle is an entry for acc's train contest
Spec Sheet
Motor: 12 Cylinder 3x3 Modular Engine - with proprietary ECU
Drive Type: Direct Drive (6+6R Gearbox)
Axle Count: 8 (AAR: B-B-B-B)
Top Speed w/o load: ~240 km/h
Fuel Capacity: ~12,000 liter Diesel fuel tank w/ fuel filter
Mass: 7862kg
Cost: $106559
Arctic Ready: Yes
Features
-dual cab design
-crew quarters with computer & equipment
-automatic heaters
-simple (hopefully) controls
-on the spot changeable running number
-high towing capacity
Startup Procedure
-ensure main breaker is on (found in hallway)
-pick a cabin and activate the circuit breakers in it
-press the button labeled "Start/Stop"
-wait a few seconds for the engine to kick in
this is not at all realistic, but then again this is stormworks
Side Note
-i REALLY do not recommend using this in public servers without approval from someone with admin priviledges, as though this doesn't take up much server fps, trains in general can have horrible desync problems in multiplayer
-when subjected to sudden load, engine rpm may violently fluctuate; this is the only disadvantage of using a pid to control an engine of this size
in case this happens, allow the engine to temporarily rev high in low gear, or shut-down and restart the entire locomotive
14 Comments
JasperHuskyFox 8 Nov, 2023 @ 11:05am 
No worries at all, sorry if I woke you
benadrylenjoyer6  [author] 8 Nov, 2023 @ 11:04am 
uh sure but i can't take a look at it right now as it's 3 in the morning
JasperHuskyFox 8 Nov, 2023 @ 11:00am 
Can I send it to ya in DMs?
JasperHuskyFox 7 Nov, 2023 @ 6:56pm 
Will do in the morning when I wake up, thank you for the help
benadrylenjoyer6  [author] 7 Nov, 2023 @ 6:39pm 
set the workshop item visibility to unlisted and send the link here
JasperHuskyFox 7 Nov, 2023 @ 10:16am 
I can post the cabcar so you can check it if need be
However I don't want to keep it on workshop long as it's a mash between someone's passenger car and your locomotive. I also made an edit to your locomotive too, however won't be posting it. I will put it in my screenshots at some point however
JasperHuskyFox 7 Nov, 2023 @ 10:14am 
I have some of the wiring linked and everything, but when the cabcar is in Master mode, when I increase throttle it doesn't do anything on the locomotive, it doesn't respond
benadrylenjoyer6  [author] 7 Nov, 2023 @ 4:53am 
i've kind of given up on this game but if you copy the donkk master/slave system microcontroller into your cabcar and recreate the logic connections as seen on the locomotive it should just work with it
if my memory hasn't failed me, at the bare minimum you need the master switch (lockable button), throttle, brake, reverser/gear, and coupler composite set up on the cabcar for it to work, anything else like the lights is extra (whole other extremely messy system made by me)
JasperHuskyFox 6 Nov, 2023 @ 12:41pm 
Hi, do you still play Stormworks? I'm trying to get a non-powered cabcar working with this locomotive, but I'm not sure what I'm doing wrong.pl Please message me if you can
Trains241 31 May, 2021 @ 12:37pm 
are all those links needed pieces?