RimWorld

RimWorld

99 ratings
Permanent Enemies Never Flee
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
123.265 KB
27 Apr, 2021 @ 6:01am
12 Jun @ 1:34pm
5 Change Notes ( view )

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Permanent Enemies Never Flee

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
109 items
Description


Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony

Idea by: SublimeShark

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: faction, combat
19 Comments
CurtimusPrime92 29 Dec, 2024 @ 1:54pm 
i messaged the author on mod page to ask if they are okay with someone trying to update it
Mlie  [author] 29 Dec, 2024 @ 1:54pm 
@CurtimusPrime92 Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
CurtimusPrime92 29 Dec, 2024 @ 1:51pm 
@mlie do you think you could try to update Stay Put for 1.4 and 1.5 if you have the time?
Dr Jimothy 15 Nov, 2024 @ 6:00pm 
Is there an "all enemies never flee" mod?
The Knights of Smelly-Balls are too valiant to flee, yet their leaders are willing to realise that I am a friend once I've returned their boyos safe and sound.
Morale -10 25 Jan, 2024 @ 1:17pm 
Ahhh okey, thanks
Mlie  [author] 25 Jan, 2024 @ 1:16pm 
@Moon/Morale-10 If the attacking pawn is part of a faction that is a permanent enemy of the player colony, (that is a faction that you can not gain goodwill or change status with) that pawn will fight until they are downed or dead instead of fleeing.
Morale -10 25 Jan, 2024 @ 1:10pm 
The if statment
Mlie  [author] 25 Jan, 2024 @ 1:07pm 
@Moon/Morale-10 What part of the description is unclear?
Morale -10 25 Jan, 2024 @ 10:39am 
I don't understand the description, what do this mod even do?
Mlie  [author] 14 Aug, 2022 @ 10:51pm 
@Lollri Hard to say why it happens. The mod just sets the ”autoFlee” property to false on all permanent enemy factions.