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Otherwise, I love this mod. I do wish something like this was in the vanilla game.
This mod won't change. In research districts for 3.0, I may just add in the universal economic categories patch. That shouldn't cause compatibility issues that overwriting the job files would.
Vanilla forge and factory buildings add more jobs, they don't make them more productive. Furthermore, you can't make bureaucrats or soldiers more productive without editing the job files themselves (since they don't produce resources, but empire modifiers), which would be horrendous for compatibility. This mod follows vanilla conventions (and has since I uploaded it; I didn't update it to make the buildings planet unique, they were that way from the initial upload).
I also dislike the idea of combining science and admin for a few reasons:
1) I like them as separate mods.
2) It reduces flexibility.
3) The AI would not be able to handle it (not very intelligent at setting planet designations; right now the fact that forge and factory districts are combined is a major cause of deathspirals, since the AI doesn't understand that it can't make CGs on forge worlds).