RimWorld

RimWorld

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Frontline - Additional Guns for Bunkers (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.634 MB
29 Apr, 2021 @ 11:09am
17 Jun @ 12:08pm
8 Change Notes ( view )

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Frontline - Additional Guns for Bunkers (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Wuergers mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1547118378
with permission
If you like the mod, show the original author your appreciation here:
[ko-fi.com]

- All guns should now show range when placed
- 1.0 version should have the correct rotation of the turret
- Added the CE-patch into the mod CE-patches now included in the main CE-mod instead



[dsc.gg]
[github.com]


=====Changelog V.3======
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2=====
- Bug Fix: Enemys won't spawn with MGs in Inventory during raid
=====================

=====Changelog=====
- adjusted volume of mgs
- mgs now need ammo (machine table)
- raised cooldown of mgs
- lowered damage of mgs
====================

FRONTLINE - Additional Guns for Bunkers:

Adding 3 new machine guns with new sounds (extracted from wartime recordings):
- Lewis Gun
- DP 1928
- Browning M2

All of these guns work with the FRONTLINE - Bunkers
These new guns take less time to reload / aka shoot again, but got less bullets per burst. So they can select a new target faster, but the traditional guns (MG 08/15, MG-34, MG-42) spam more bullets for supression. Choice is yours!

Hope you enjoy it, feel free to leave a comment!

IMPORTANT: Load Additional guns after Bunkers.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: wartime
10 Comments
Mlie  [author] 24 Feb @ 12:06am 
@Volg I dont use either of the mods myself. They did not have issues when they were published
Volg 23 Feb @ 11:57pm 
i assume you checked... but just asking, it is not from the trenches mods is it?
Mlie  [author] 23 Feb @ 11:40pm 
@Volg No, just a mod that adds a barricade
Volg 23 Feb @ 11:07pm 
thanks... can you see what mod it comes from? the log files are too confusing as i do not understand what all is going on.
Mlie  [author] 23 Feb @ 10:34pm 
@Volg They need to add
<disableImpassableShotOverConfigError>true</disableImpassableShotOverConfigError>
Volg 23 Feb @ 10:11pm 
ok what was the fix? i can figure out where barricade comes from and let them know
Mlie  [author] 23 Feb @ 11:46am 
@Volg Fixed the impassable warnings now. Barricade is however not a part of this mod.
Volg 23 Feb @ 11:08am 
getting some errors in my log file about this mod...

Config error in Barricade: impassable, player-buildable building that can be shot/seen over.
Config error in Barricade: impassable, player-buildable building that can be shot/seen over.
Config error in BK_Base_LMGII: impassable, player-buildable building that can be shot/seen over.
Config error in BK_Base_LMGII: impassable, player-buildable building that can be shot/seen over.
Config error in BK_Base_MMGII: impassable, player-buildable building that can be shot/seen over.
Config error in BK_Base_HMGII: impassable, player-buildable building that can be shot/seen over.
Config error in BK_Base_MMGII: impassable, player-buildable building that can be shot/seen over.
Config error in BK_Base_HMGII: impassable, player-buildable building that can be shot/seen over.
Laurie 16 Jan, 2023 @ 5:18pm 
Long story short, it adds manned heavy turrets. In the vanilla mod there is only manned medium turrets.
BLAZEPK 29 Apr, 2021 @ 6:05pm 
Superb work!