RimWorld

RimWorld

774 ratings
RadWorld
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Mod, 1.2
File Size
Posted
Updated
10.450 MB
1 May, 2021 @ 9:55pm
2 May, 2021 @ 12:46am
2 Change Notes ( view )

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RadWorld

Description
In the aftermath of a nuclear holocaust, the remaining survivors found shelter in a complex cave network connecting most of the planet.

1.3 Update
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2644582906&searchtext=radworld

Description

NOTE: A new save is needed to work properly. It is NOT recommended to remove this mod already being used in a save. According to multiple reports, CE partially works, a patch will be worked on soon. A roof over a pawn will NOT protect them from radiation, this is not a bug, this is intentional. If you wish to live in an irradiated biome, you will have to utilize the rad collector / nanotech purifier.

RadWorld aims to create a more challenging environment by making many changes to the core game.
  • All of the vanilla biomes are now permanently irradiated making them inhospitable without proper supplies.
  • 6 new cavern biomes have been added in which 4 of them are safe from radiation.
  • Practically all vanilla wild animals have been removed, only way to acquire them is through caravan trading.
  • Pawns can now get mutations if they are exposed to radiation for long periods.
  • Caravans will get radiation when traveling through irradiated tiles.
  • Adds multiple gas masks and hazard suits for protection against radiation.
  • Gas masks needs a new filter every 48 hours.
  • Multiple new factions such as vault natives and mutants.
  • New Quests

Mutations
  • Radiation Resistance
  • Extra Arm
  • Extra Leg
  • Deformed Eyes
  • Deformed Lung
  • Dead Nerves
  • Enlarged Stomach
  • Reduced Stomach
  • Irradiated Blood
  • Irradiated Brain
  • Enlarged Ears
  • Deformed Mouth
  • Radiation Burn Scar
  • Enlarged Muscle
  • Weakened Muscle
  • Scaly Skin

[discord.gg]

This mod was commissioned.
Coder - Taranchuk
Artists - SirLalaPyon, DanDMan68
Popular Discussions View All (5)
5
16 Jun, 2021 @ 9:44am
Shuttles/pods for missions are not lunchable
KillerFRIEND
5
30 Jun, 2021 @ 2:17am
'Ground-penetrating scanner' in caverns
Mr Ru
2
14 Jun, 2021 @ 9:12pm
Map refog
Canary
278 Comments
TheXenoSenpai 21 Jul @ 4:49am 
1.6 :GhostScary:
Ranger Rick 9 Jul @ 1:37pm 
Too many issues, trying to revamp and make better
Ranger Rick 9 Jul @ 1:36pm 
Indeed
Moka 9 Jul @ 11:07am 
crazy memories with this mod, its sad to see it left behind.
Pabu 4 Dec, 2024 @ 4:14pm 
An 1.5 version?
Ranger Rick 16 Mar, 2023 @ 3:04pm 
I would think so, but rn theres many issues that need be fixed first
budget ronin alpha 15 Mar, 2023 @ 12:48pm 
Does this work with the Vanilla Expanded Ancients vaults?
Hyena-Princess 14 Dec, 2022 @ 3:03am 
Is there a light version of this mod where less areas are permanently irradiated?
{daNk}(Buds) 3 Sep, 2022 @ 5:37am 
if this is getting an update please holler at the people making the FCP version aslo ;)

need rimotamics compatability and somthing is leading me to get radiation sick inside a seald vault ..
Messing up my fallout gameplay :(
Thanks keep up the hard work !
Megumin, Gaming Husk 10 Mar, 2022 @ 6:48am 
Hey I got a bugged raid quest, everytime it starts my game freezes and crashes.
There a way to force cancel the quest so i don't have to completely restart.