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- Get your GIF (Not too long in duration)
- Split it into images (.bmp, 8bit bitmap colors using InfraView of PS)
- Rename all your images with a suffix like a range, e.g. img_a01, img_a02, img_a03 etc.. till a99
- Import your images to a texture file in KF SDK and replace the values in the config to whatever you rename it to.
Refs.:
- https://wiki.beyondunreal.com/Legacy:Import_The_Texture
- https://wiki.beyondunreal.com/Legacy:Animated_Texture
- https://www.oldunreal.com/wiki/index.php?title=Epic:Unreal_Textures
Now we're talking.
It's not intended to be used for solo play..
Since no one is asking for a way or how-to created GIFs as textures, I suppose I won't write the guide.