Killing Floor

Killing Floor

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KF-LostWoods
   
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Tags: Map
File Size
Posted
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28.313 MB
9 Apr, 2014 @ 7:39pm
10 Apr, 2014 @ 7:13am
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KF-LostWoods

Description
A rebuild of the Lost Woods from The Legend of Zelda: Ocarina of Time.

Relive the days of your youth, except with Zeds instead of Skull Kids. Yeah, that'll make it better... Definitely.

Original music by Koji Kondo.
Original level design by Kenta Usui, Shinichi Ikematsu, Takeshi Hosono, and Eiji Aonuma.
18 Comments
Thaine Of Iver 12 May, 2015 @ 9:19pm 
It's possible to get the original models through emulators and 3d modeling programs. I managed to export the poly for Hyrule Field from Ocarina of Time, though I'm inexperienced in working with textures, and I couldn't find any tuts for it, so it remained a single-textured, ugly-looking map...
I believe I have a few screenshots on my profile!
Yalestorm 30 Apr, 2015 @ 6:54pm 
If you imported Hyrule Field, you would be my hero. Do it. :coffee:
MC | Kapoonya 13 Dec, 2014 @ 8:20pm 
What about a wind waker map, like outset island, i think that would be pretty awesome
Chumblechops  [author] 15 Nov, 2014 @ 5:04pm 
I've actually been thinking about doing Lon Lon ranch next, but I have thought about hyrule field. I hadn't considered Kakariko, but with all the doors and rooms it could work quite well.
Delta 3 Nov, 2014 @ 11:02am 
Huzzah, a LoZ custom map! OoT is one of my favorite games, thanks vavskjuta for making this.

Now we just need Hyrule Field (or Termina!)
Awesomecake 2 Nov, 2014 @ 2:55pm 
awesome, you should make Kakariko Village too.
Chumblechops  [author] 31 Oct, 2014 @ 8:18pm 
Thanks! OoT is one of my favorite games of all time too! (or I wouldn't have made this map, I guess lol)
#mybug 27 Oct, 2014 @ 9:00pm 
11/10. Especially since the trader was kinda super hidden.
OoT is one of my top 5 games. OoT 3D is higher just cuz portable and looks nicer.
Alvin Gaming 19 Oct, 2014 @ 9:02pm 
I Don't Really Like It But It Was A Good Idea.
Chumblechops  [author] 20 Aug, 2014 @ 4:06pm 
I'll admit it is difficult to find them at first, but once you know where they are, it really isn't a problem. I favored conformance to the original level design over a steep learning curve.