Imperator: Rome

Imperator: Rome

39 ratings
No stability impact of prisoners abroad
   
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88.156 KB
4 May, 2021 @ 10:17pm
5 May, 2021 @ 10:11am
2 Change Notes ( view )

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No stability impact of prisoners abroad

Description
Removes the stability impact of having prisoners abroad
7 Comments
TehJumpingJawa 30 Jan, 2024 @ 4:07am 
I guess this is no-longer needed with the 2.0.4 Open Beta branch?
skoobeldoobel 16 Nov, 2021 @ 4:50pm 
A shame a mod that fixes a (not really but kind of) game breaking bug disables achievements. Thanks for the mod
nuarbnellaffej 23 Jun, 2021 @ 6:18pm 
Thank you for making this neat little mod! PI should just remove this mechanic if they arent going to fix it properly.
II_Paulus_II 10 May, 2021 @ 1:23pm 
ah lad, i clicked on this hoping you had re-wrote the annexation event to sort the prisoners abroad problem. xDDD.
DJae 5 May, 2021 @ 4:01pm 
thx for the response, that makes a lot of sense and I got it working!
Mindboggling  [author] 5 May, 2021 @ 9:32am 
Hi! I did change it from -0.025 (default in 2.0.3) to -0.001 actually, leaving it in but very low as I was concerned it might cause problems to delete it entirely. You needed to have large number of prisoners abroad to then have any kind of impact.

Now however I have removed it entirely and I'm not experienced any issues. My understanding is that modding 00_hardcoded is fine as long as you do not change any of the actual "names". I have not modded anything since the original Rome Total War so I'm learning on the job here...
DJae 5 May, 2021 @ 6:51am 
Hi what did u edit for this mod? I checked the 00_hardcoded and found that the prisoners abroad effect is unchanged in your modfile and is the same -0.001 in the base game, I like this concept, i just want to know if the mod is working and what to change as its in a hardcoded file