XCOM 2

XCOM 2

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[WOTC] Rusty Smoke Concealment
   
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5. kvě. 2021 v 12.58
28. lis. 2022 v 12.31
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[WOTC] Rusty Smoke Concealment

Popis
What is this?
Made as an update to Smoke Grants Concealment as a less intrusive version done by OPTC.
The original completely replaced Smoke Grenades and Smoke Bombs so was largely incompatible with other mods and had no way to expand on it.

Details
Adds the Single Unit Conceal effect to a number of things.
The default config is for
All units (including enemies) in the area of a "smoke" effect when it starts will instantly gain single unit concealment.
Only units caught in that initial effect are affected, so units walking into the smoke afterwards will not get concealed.
It is config optional if units entering the smoke after the initial blast get concealment, defaults to false.

The unit using the smoke 'grenade', if inside the area of effect will conceal and instantly reveal, as the action of using the smoke 'grenade' is still a concealment breaking act ...

Config Options
The config in XComGame.ini has the options for what can give the effect .
Option if it affects everything or just friendly units in the area.
Option for if the persistent world effect smoke grants concealment.
For grenades it adds to both the thrown and launched effects.
For abilities it adds to the MultiTarget effects.

Conflicts etc
Should work with everything (except possibly LWotC !!)
... designed to be used with Grey Smoke and Reliable Smoke

Credits
As always many thanks to the XCOM2 Modders discord :)
Many thanks to LooseNooseMooseGoose on twitch for the suggestion and made for him.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
Počet komentářů: 60
Ironmonk 10. bře. 2024 v 15.19 
Anyone tested this mod with "Improved Smoke Defense WOTC" to see if both work together?
OxCD 21. čvc. 2023 v 19.54 
Thank you a lot!
Just hit the issue with smoke warhead on the old mod. Went to report the issue on the old mod page, found yours, went amazed, thanked Rusty.
My usual day on Xcom2 workshop.
RustyDios  [autor] 28. čvn. 2023 v 18.00 
Possibly works fine
Savion 28. čvn. 2023 v 16.58 
That's fair. Thanks for considering it. On a related note I was just looking at Zelfana's Assorted Fixes Config , specifically the "smoke only works while you're staying in it" part. What do you think the chances are that it would mesh with what you've done here and give the result I am looking for?
RustyDios  [autor] 28. čvn. 2023 v 15.45 
It would be, but it would involve heavy adjusting of the Visual/sight system. I'll add it to my list of "stuff to investigate", but it's going to have a low priority, and might not be possible within the scope of this mod.
Savion 28. čvn. 2023 v 15.30 
Would it be at all possible to make it so the concealment only lasts so long as the unit remains inside the smoke cloud? Preferably using a config toggle....
zin 23. dub. 2023 v 13.08 
Glad I figured out this exists. Thanks for letting me know about it!
RustyDios  [autor] 19. dub. 2023 v 18.47 
LWotC possibly messes with the base game smoke grenade, so yeah. I stopped trying to make stuff compatible with LWotC, it just overhauls too much -like everything- and makes it a nightmare minefield if used with any other mods.

~ sorry
SilverSkies 19. dub. 2023 v 18.43 
for me its concealing then instantly revealing all units in the smoke, not just the thrower. im on lwotc if it matters
jat11241976 23. led. 2023 v 12.28 
Sweet! Thanks again Rusty :steamthumbsup: