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Just hit the issue with smoke warhead on the old mod. Went to report the issue on the old mod page, found yours, went amazed, thanked Rusty.
My usual day on Xcom2 workshop.
~ sorry
It all happened out of my sight so I didn't know what was going on as they kept concealing and revealing for quite a while. :)
Updated the mod to change this new feature OFF by default.
The final state of concealment or not will be dependant on LoS calculations at the final tile and if the concealment was not broken before getting there. Maybe making the new code 'on' by default was a bad choice. Sorry, I'm only human.
--- I'll be honest, it's why the original version only done concealment on the initial blast. As the conceal/reveal cycle was too much. Unfortunately there isn't a way of doing it 'silently in the background' like most other world-tile effects
but at least you can turn this off in the configs.
Admittedly I only tested it with a Skirmish map and a normal Smoke 'nade ... but seems to be working :)
Mine is all additive to whatever was there before.
Thanks for the reports everyone :)
I'm rather busy with some other work right now.. but I'll put aside some time later in the evening to check on this mod :)
if you are only using LWotC for the multiple missions part (and not the balance, havens, item messing, classes etc) .. then may I direct your interest over to the Strategy Overall / Covert Infiltration mod ? Google should get you results ;)
Much more 'mod friendly' environment. ... both overhauls have their merits tbh, but CI is my personal choice as it integrates so easily with many other current workshop mods, either directly out the gate, or with little extra fuss (a small bridge mod)
@The Wasteman
Yeah, this mod puts the base game X2Effect_RangerConceal onto the items in the config, this is the same effect used in the ranger classes 'stealth/reconceal' perk (Single Unit Concealment) ...
so any mod that has messed with that effect would potentially mess with this one too. Hope that helps you further :)
Sorry I can't be of any further assistance.
LWotC may have changed what those items are called, how the item grants it effects, the single unit conceal effect itself ... just so many things the overhaul could have changed to make a simple 2+2 = 4 mod .. into a nightmare 2 +2 ~= 1337 mod.
Frankly, in short ... I'm fed up dealing with converting stuff to use LWotC 'systems', and wish the overhaul itself would be more open and mod friendly without requiring a huge hoop of loops to jump through to get even the simplest things done (from a modders perspective). Thus therefore I'm not going to support or even look into why this isn't working in LWotC. Sorry, I just don't care enough about the LWotC mod anymore.
Works fine in WotC and Covert Infiltration without any extra hassles.
Sorry, limiting the effect like that (to only apply if a specific perk is on the target unit) would be better handled by a different mod imo. I think it is 'possible' but not something I feel fits inside the scope of this mod. I'm sorry this is not something I want to pursue for this mod.
@Abracadabralicious
Glad I could help you here, this was a simple toggle to introduce :)