Company of Heroes 2

Company of Heroes 2

209 ratings
(2 - 6) Over and Under
   
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Item Type: map
Maps: 3v3
Tags: MP
File Size
Posted
Updated
17.167 MB
11 Apr, 2014 @ 2:27am
7 Sep, 2014 @ 7:43pm
9 Change Notes ( view )

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(2 - 6) Over and Under

Description
A train carrying munitions and experimental rockets has derailed in this small farming community. Using the network of railway tunnels and bridges, secure the length of the train until reinforcements can arrive to transport the cargo back to headquarters.
82 Comments
Spinx65 23 Mar, 2022 @ 1:32pm 
Out of curiosity, could you make a winter version of this map? I think it would be really cool!!!
benihana 13 Feb, 2019 @ 6:00pm 
Very intricate map. Nice work.
Oh how about them 2011 Canucks? *Laughs in Bruins*
123nick 23 Jun, 2017 @ 11:39am 
thisi s my favorite map in the universe
Nypopanda 15 Sep, 2016 @ 12:14pm 
One of the most original and best map ever. Thx a lot.
Diesel_Deluxe 23 Jul, 2016 @ 2:51pm 
Super map ! strategic, great details, well made and original. Thanks a lot.
Odione 2 Dec, 2015 @ 3:22pm 
Awesome map! Thank you!:steamhappy:
PureBunk  [author] 7 Sep, 2014 @ 7:41pm 
Ah... I see what I did. I remember having the teams set weird (1,3,5 / 2,4,6) and before publishing the map that was the last thing I fixed but forgot to change the starting territory team (which also sets any spawn points to that team no matter what you assign them). Now I feel bad for anyone who tried and found it even more broken than before. Oops. Pushing an update out now to fix that and the painted impass layer. Thanks for taking a look. If you have any questions how some of the stuff I did was accomplished feel free to ask.
fx 7 Sep, 2014 @ 6:02pm 
I was going to guess but I cheated and opened up the map in the map editor. Apologies for the intrusion, but it's a very cool map and I was also curious how you accomplished certain things in there.

The problem with the entry points is they are currently assigned to player 1002. Ditto for the starting territory team marker. Since the second team is players 4, 5, and 6, I think those need to be assigned to player 1004. Also, one of the entry points for that team has an impasse line painted along the border, which explains why the units coming in were stuck there, outside of the playing field.

Cheers.
PureBunk  [author] 7 Sep, 2014 @ 12:57pm 
I think what you're describing is an AI issue. I've noticed that on other maps aswell, where the AI just doesn't put up any kind of a fight or leave their base until you walk into their base. As long as units getting stuck in the offmap spawnpoints is fixed then that's the biggest thing I was aiming to fix with the last update. But the spawning at the points of the enemy base thing is bizarre and I don't even know how I would fix that. It shouldn't be possible since you can only spawn into territory you own - and those points exist in enemy base territory which can't be capped.
fx 7 Sep, 2014 @ 8:23am 
Sadly it's still broken. A friend and I played co-op, from positions #1 and #2. The AI's in positions #4 and #5 did not come out of their base until we had the majority of the map and started knocking at their front door. At a certain point when we took over most of the map, our spawn points changed to ones adjacent/behind the enemy base (!). And those units (vehicles and troops) got stuck, unable to enter the map. And there are other issues but those I just mentioned are the killjoys.