Don't Starve Together

Don't Starve Together

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Abigail to boss
   
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6 May, 2021 @ 1:50pm
6 May, 2021 @ 2:26pm
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Abigail to boss

Description
Fixes for Abigail:
1) Fixed regen for level 2 and 3.
2) Damage tied do level instead of daytime. No more permanent night damage in caves.
3) She gets configurable % of damage reduction while near boss.

Abigail has three huge flaws after rework (in my opinion):
1) If she has 1/600 HP left, it is faster to kill her and let her grow to level 3 again (4 minutes with Sisturn), than wait till she regenerate (10 minutes). So now her health regeneration is tied to her max health and based on default 1 hp/sec with 150 max hp at level 1. So level 2 now is 300 max hp with 2 hp/sec regen and level 3 is 600 max hp with 4 hp/sec regen.
2) Damage is tied to daytime and always maximum in caves, even if she was killed a second ago. She has levels after rework, she grows in size and emits more light as her level grows. Why tie damage to daytime? Legacy? So now her damage is tied to level: level 1 = day, level 2 = dusk, level 3 = night. And as result she has no permanent 40 damage per second in caves anymore.
3) She is a mob. So bosses deals "mob" damage to her while dealing "player" damage to players. "Mob" damage is 2 times higher than "player" damage. Bearger, for example, deals 100 "player" damage and 200 "mob" damage while non boss enemies deals same amount of damage to both Wendy and Abigail. I cannot justify this mistake, so she is getting 50% (default setting) damage reduction if there is a boss (entity with tag "epic") nearby, indicated by change in color.

Bonus: she is now as fast as Wendy.

Created for game rev.463073
7 Comments
ProfessorCookie 20 Dec, 2021 @ 10:11am 
Does this still work?
言灵之书 6 Nov, 2021 @ 7:32pm 
翻译(意译)再接上:

3) 游戏设定中阿比盖尔是一个“Mob”单位。因此, Boss们在对 "玩家"单位造成伤害时, 会对她造成 "Mob" 单位的伤害。"Mob"单位受到的伤害是"玩家"单位的 2 倍。例如,熊灌Boss会对"玩家"单位造成100点伤害,而对“Mob”单位则会造成200点伤害,但非Boss敌人(小怪)对温蒂和阿比盖尔的伤害程度相同。我不能为这个错误找到合理的解释(即mod作者认为这个设定不合理),所以如果附近有一个Boss(带有"epic"标签的实体),是否为Boss通过颜色变化来表示,阿比盖尔可以减少50%(默认设置)所受伤害。

额外奖励:她现在和温蒂跑得一样快。
言灵之书 6 Nov, 2021 @ 7:32pm 
翻译(意译)接上:

2) 阿比盖尔的伤害与时间段(晨昏晚)有关, 即使她一秒钟前被杀,但在洞穴中的伤害却依然一直保持在最大值(40点伤害) 。既然重做后阿比盖尔拥有等级成长的设定,升级后还会发出更大范围的光。那为什么还要把伤害与时间段(晨昏晚)绑定呢?难道是因为要遵循上一代的设定?所以现在她的伤害与等级绑定: 1 级 = 白天(15点伤害), 2 级 = 黄昏(25点伤害), 3 级 = 晚上(40点伤害)。同样因为如此,她在洞穴中将不再拥有每秒40点的永久性伤害(除非她成长到3级)。
言灵之书 6 Nov, 2021 @ 7:31pm 
翻译(意译):

阿比盖尔的修改:
1) 修改(阿比盖尔)重生后的等级为 2 级或3 级。
2) 阿比盖尔的伤害与存活天数绑定。洞穴里不再有永久性的夜间伤害(40点伤害)。
3) 阿比盖尔在接近Boss时可配置免伤百分比。

阿比盖尔在重置后有三个巨大的缺陷 (在Mod作者看来):

1) 如果她还剩下 1/600 生命值, 杀死她并让她再次成长为 3 级 (4 分钟), 比等到她自动回血到满血 (10 分钟) 要快。因此,现在她的回血速度与她的最大生命值有关,基于默认的1血/秒的回血速度与150最大生命值保留在1级。那么现在,2 级是 300 最大生命值与 2 血/秒的回血速度 并且 3 级是 600 最大生命值 与 4 血/秒 的回血速度。
Super Brasilis 19 Sep, 2021 @ 6:33pm 
Why God people dos put nick as email? Why? This is the holy stupidiest thing i ever see after gravity theory.
去码头整点薯条 30 Jun, 2021 @ 1:46am 
阿比盖尔的修复:
1) 修复了 2 级和 3 级的再生。
2) 伤害系做等级而不是白天。洞穴中不再有永久性夜间伤害。
3)她在靠近老板时获得可配置的伤害减免百分比。
biggestwinonafan8278@hotmail.com 21 Jun, 2021 @ 9:36pm 
yup exactly what wendy needed! more buffs c: wendy mains didn't want exciting or rewarding gameplay in the first place just make their lives easier <3