The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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World of Warcraft; The Classes of Skyrim
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9 May, 2021 @ 6:44pm
1 Dec, 2021 @ 10:11am
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World of Warcraft; The Classes of Skyrim

Description
In a world where you can be anything, it certainly feels like there isn't enough diversity between play-styles or builds.
Ever grown tired of the basic daedra you can summon? Or perhaps there aren't enough spells to suite your mage. Tried to play an Arcane Trickster and were stuck with only a handful of spells? This mod includes 226 new spells and abilities from the current installment of World of Warcraft along with the Legion artifact weapons. Currently another 300 spells are being worked on and will be implemented once certain sections are finished.

Become a class from World of Warcraft!
- The Warrior: Protect yourself with a shield while restoring health and stamina, allowing you to block attacks with ease. Wield two weapons and charge recklessly into combat, enhancing your damage while harming yourself in the process. Wield a great two-handed weapon and cause enemies to tremble before you as you cut them down.

- The Mage: Burn your foes with the power of fire, causing explosions to anything near your target; or choose to freeze your enemies instead alongside your Water Elemental, giving them a slow death. Alter the forces of magic with arcane prowess, turning yourself invisible while casting quick-moving spells.

- The Warlock: Use demonic magic, chaotic forces, or simple fire to burn your enemies. Afflict them with diseases and damage that occurs slowly overtime. Become a master summoner with an army of daedra following your commands, each with their own special abilities.

- The Paladin: Use holy magic to revive the dead temporarily, summon divine beings to fight alongside you, or heal your living allies. Increase your damage and protection with divine might, or cast spells that harm targets. Or seek retribution for the righteous and destroy your foes with enchanted weapons.

- The Priest: Call for the Divines to heal your allies or to bathe your foes in divine fire. Discipline your foes with magic, stealing health or burning them slowly overtime. If you favor darker magic instead, harness the shadows to drain them of their life and trapping their souls.

- The Hunter: Poison your arrows, catch them on fire, or track down a target with your hunter's mark. Call the beasts around you to come to your aid and increase their strength. Forgo your bow and beasts to hunt your prey in close combat, causing them to bleed slowly while you stalk them from the brush.

- The Shaman: Harness fire, water, or the earth to destroy your foes. Heal your allies or yourself with the restorative properties of water. Enhance your weapons with the forces of nature or control the elements around you to have them fight by your side.

- The Druid: Take on the aspects of nature to increase your attack speed, health, magicka, or even heal those around you. Increase your attack speed to bleed your foes quickly. Stagger nearby foes to crush them with your mighty weapons. Combine fire and lightning into single spells or cause an explosion of both to nearby targets. Command the forces of nature to heal your allies or summon a treant to fight for you.

- The Rogue: Cloak yourself in shadows, becoming invisible to your target before you strike. Poison your weapons on command and weaken them to your attacks. Forgo stealth and poisons entirely to go toe-to-toe with enemies, increasing damage with both melee and ranged weapons or even fists.

- The Death Knight: Command armies of undead to sacrifice themselves for you, drain the very life from your foes and destroy corpses to keep enemies from raising them, or freeze anything in your way with the power of ice.

- The Monk: Stagger foes when you're surrounded in combat, allowing you time to strike back. Use mists to restore health to your allies or unleash your chi to deal damage from afar. Disarm your opponents as you strike back with enchanted weapons, or calm everything around you into tranquility.

- The Demon Hunter: Become part daedra yourself, using chaotic energy and dark magic to slay your foes. Surround yourself in fire, casts runes that silence or damage enemies, or temporarily turn invisible to strike at your target's weakest points.

With the introduction of over 200 spells (with around another 200 being worked on for future updates), you can play as these classes and many others...

Become an Elementalist and summon the earth, fire, water, and lightning elementals.
Be a Necromancer and summon armies of undead.
Be an Arcane Trickster and cast a vast array of spells, turning invisible, damaging target's stamina and magicka, or destroy their armor to deal massive damage.
Be a Swordmage and infuse your weapons with fire, lightning, ice, and even poison or bleed at your will.
Be a real priest and cast divine magic, no longer relying on basic fire spells.

Future updates will allow you to cast blood magic, time magic, include more summonable creatures, and conjure an array of powerful weapons!

In order to find the spells for each class a book is located on Farengar's desk in Dragonsreach in Whiterun. Once reaching the container for your class there will be an extra book that tells you the location of the three artifact weapons associated for your class; items like Felo'Melorn, Ashbringer, Titanstrike, the Dreadblades, and others can change the way you play your character. If enough people want it I already have another 100 or so spells that I am planning on adding that I didn't include in this

I hope everyone enjoys the hard work and I will actively fix bugs or anything I missed in the weeks of testing.

Edit: Hi again everyone! I would like to start by thanking everyone for subscribing to this mod so far, I appreciate knowing that people are enjoying the hard work I have put into this. I will give some incite in what I'm planning to do for the next set of spells that will be added in a future update:

-I am currently modifying the Hunter's beast summons to make them permanent companions along with adding at least 3 more beasts they can summon. If there are any other creatures you want me to add in as summons for the Hunter let me know.

-Shaman Totems! I have an inkling of an idea for how I can get this done, they may not be exact totems but I really want to add these in the best I can.

-Possibly more Legendary Weapons from the game? I've been contemplating this but I want to know what other people think before I do.

-At least 150 more spells! That brings this mod's total up to nearly 400 new spells once complete! I will be looking at all past skill trees and classes as well in order to incorporate spells that are no longer in the game.

I am happy to hear from you for any ideas, complaints, or just general bugs that I may have missed.

*EDIT*
For anyone who is having trouble finding the containers for the class, I will list their locations here.
-Warrior: Jorrvaskr Living Quarters, Kodlak Whitemane's room
-Mage: College of Winterhold’s Hall of Countenance, side room on a barrel
-Warlock: Ivarstead’s Shroud Hearth Barrow, outside the entrance
-Paladin: Temple of the Divines in Solitude, located near the shrines
-Priest: Temple of Mara in Riften, in one of the back rooms
-Hunter: Angi's Camp, near the archery targets
-Shaman: On Solsthiem next to the Water Stone, its just a big chest next to the stone
-Druid: Witchmist Grove, a chest next to the stairs
-Rogue: Found right next to the Theives Guild secret entrance in a barrel
-Death Knight (Necro-Knight): Deep Folk Crossing, across the bridge surrounded by draugr
-Monk: Temple of Talos in Windhelm, towards the back
-Demon Hunter (Daedra Hunter): Right behind the Hall of the Vigilant
37 Comments
MAsipa2000 17 Jan, 2023 @ 12:46am 
Hey there @evilgnomeboy could we get some Necromancer healing spells in the next mod?
Dazza8691 1 Nov, 2022 @ 3:05pm 
Cant find the book on Farengar's desk, seem to be not there.
bylokonnor 16 Sep, 2022 @ 8:58pm 
When are you going to make this available for Skyrim SE lika all the other great classic mods?
Evangelus 8 May, 2022 @ 4:57am 
Have the totems been implemented yet?
NateDaGreat 26 Sep, 2021 @ 4:43am 
Hmm... I have tried uninstalling Skyrim and even deleted all mods but still cant run this without it crashing before the main menu. What do I do?!
Dangladesh 12 Sep, 2021 @ 4:09am 
Guys, I am having trouble finding Xal'atath :) anyone know where the NPC that has it is located ?
EvilgnomeBoy  [author] 6 Sep, 2021 @ 6:30pm 
@kileer: I don't use nexus, so I wouldn't even know where to begin with transferring this over there. I don't even use the Special Edition version of this game.

@Nanania: Look just north of The Chill in Winterhold and you'll find a swirling area of clouds on the ground. Ebonchill will be located in the center of the cloud formation, but will deal damage while you're in it.
Nanania 5 Sep, 2021 @ 12:21pm 
I can’t find Ebonchill! Am all over looking north of Winterhold and I can’t find it! I need pointers. The books gives nothing to go on
kileer666 4 Sep, 2021 @ 5:12am 
Will there be the possibility to get this mod on nexus in the future or do you want to keep it just in the steam workshop? I really want to add this mod to my mod list, but have absolutely no clue how to add Workshop mods to my modloader (I use Mod Organizer 2) or if that is even possible.
EvilgnomeBoy  [author] 18 Aug, 2021 @ 9:54pm 
I'm glad you're enjoying it! I just always found that spell casting was much more powerful than just being a run-of-the-mill warrior, so the enchantments give you a way to deal fire or frost damage instead of needing to carry a weapon of each enchant!