Garry's Mod

Garry's Mod

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Crab Synth SNPC
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
9.065 MB
13 May, 2021 @ 9:08am
13 Mar, 2024 @ 11:23am
14 Change Notes ( view )

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Crab Synth SNPC

Description
Two new crab synth snpcs, this time with working gatling gun.

+251 health.

+All damage dealt to crab synth is scaled down to 0.01 (straight beta behavior)

+Special attack: Charge attack towards enemy (directly looks at enemy, starts sprinting, 150 dmg if hits, reattacks in 20 secs).

+Custom crab synth sounds.

+No other NPC base dependencies, utilizes default AI

+Long sight range

+New by 2023: More melee attacks

In order to deal high damage, lob under the crab synth some grenades or rockets.

Console variables to control NPC stats:

sk_crabsynth_health_2: Sets the initial health of Crab Synth. (default 251)
sk_crabsynth_dmg_minigun: Damage dealt by Crab synth's gatling gun, per bullet. (default 4)
sk_crabsynth_dmg_charge: Damage dealt by Crab synth's charge attack. (default 150)

Developer commands:
crabsynth_min_retreat_after_numshots: Crabsynth can undeploy the gatling gun only after firing given amount of bullets. (might be obsolete, will function later) (default 100)
g_debug_crabsynth_tracer: Draws two white lines, displaying where the crab synth will fire its bullets and where it will end, and where the gatling gun is actually aiming at.

Credits:

Ragdoll: Rantis (garrysmods.org/download/6127/synthzip)

Footstep sounds: Angelfinn12

Gatling gun deploy / shoot / retract anims: Half - Life 2 Beta Minimalist Mod (models/garg.mdl)

MDLSRC: (03.07.2021) https://cats.iku.edu.tr/access/content/user/1700002526/public_closed/132d3c001e5f80604c9f2f9e1d05213a/garg.zip
Popular Discussions View All (1)
8
13 Feb, 2024 @ 1:48pm
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84 Comments
TheDesertRoad 12 hours ago 
Why the MK2 Crab Synth is so glowing?
Mark Bark 3 Jul @ 8:17am 
Crab synth go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
AntlionSoldier344 2 Jun @ 1:37pm 
my favorite synth :)
又四貓 (4cats) 19 Apr @ 9:13am 
What's the difference between mk1 and mk2?
HyperActiveStudios 23 Nov, 2024 @ 12:31pm 
cab you do me a favor and make the gattling gun do as mutch damage as the strider gun?
random_guy1 28 Jul, 2024 @ 8:16am 
can someone make a mod that fixes crab synth mk2 so that it can target multiple enemies with its gatling gun so it will not remove the gatling gun each time another npc attacks it and also crab synth will use its charge attack more :steamhappy:
RogersHD 26 Jul, 2024 @ 4:05pm 
Could you change the use of the crab synth's gatling gun so that when it does the attack animation it shoots even if its target is in cover? Because when it is going to shoot, one covers itself with something and stops attacking with the gatling gun, which makes it very easy to flank, in addition to using the charge attack when it is shooting for a long time.
rajjiasus420 23 Jul, 2024 @ 2:14am 
thank this mod is working
Orzeszek Włoski 13 Jun, 2024 @ 8:46am 
nice work
Doom_Slayer 27 Jan, 2024 @ 11:03am 
the commands dont work and i tried restarting the game if your were gonna ask me