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There are two points where I feel things aren't really clear without scouting out the obstacles ahead of time. First is the early vertical sequence of transfers that are no-jump transitions. That come immediately after a jumping section without a good visual indication that jumping is gonna throw you way off course. Really the only thing that made it particularly annoying was the fact that the very first transition in the sequence was jump friendly.
Relatively minor issues for a cool track. So good stuff!