XCOM: Chimera Squad

XCOM: Chimera Squad

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Yet Another F1: Chimera Squad version
   
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Tags: UI, QoL
File Size
Posted
661.742 KB
14 May, 2021 @ 2:55pm
1 Change Note ( view )

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Yet Another F1: Chimera Squad version

In 1 collection by ∑3245
E3245's Mods for Chimera Squad
11 items
Description
Chimera Squad port of Yet Another F1: a unit information screen that displays stats, equipment, abilities, passives, etc. for any unit. This mod requires the Helios Highlander for the F1 input to work.

Original Mod

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How to use
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Press F1 (or press the left controller stick) to open up the screen. Opening it up with one of your units selected will show that unit, doing it when you're targeting opens it up with enemy info. You can still use the tab/shift keys with the screen open to cycle through units / targets.

The screen will show a "XCom" color scheme for friendly units and a "ADVENT" color scheme for enemy units (see screenshot). If you don't like it one of them, you can toggle them using the small buttons in the lower right corner (or press the X button on the gamepad).

It will show stats, active abilities, passive abilities, buffs, debuffs, the primary weapon, secondary and armor.

There are some minor additions to this mod, namely faction colors for 4 factions in the game (see screenshots) and general support for Chimera Squad. These colors are editable in this mod's XComUI.ini.

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I have complaints!
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Please take a moment and think about what your complaint is about: Is it a missing feature or stat you'd like to see? It's fine to write them into the comments.

However, if there's an ability or item that you think should be shown or hidden:
For vanilla abilities, please post it in the dedicated thread for vanilla abilities.
For mod-added abilities, please contact the mod author and link them THIS discussion post with instructions on how to make their weapons and abilties play nice. If the mod is abandoned, write a message in the vanilla thread with a link to the mod.

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Compatibility
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This mod overrides the F1 and Stick_L3 (XboxTypeS_LeftThumbstick) keys at runtime when not using the Helios Highlander. Use the Alternate Mod Launcher if the mod is not showing up in the OEM launcher.

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Thanks...
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  • robojumper for creating the original mod for XCom 2.
  • .vhs for the original thumbnail.
  • E3245 for porting this mod to Chimera Squad.

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Log
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Release ver: 1.000:
  • Initial Release.
Popular Discussions View All (2)
4
14 Mar, 2023 @ 11:33am
PINNED: Bug Report Thread
∑3245
0
6 Dec, 2021 @ 4:41am
KOREAN Localization
Brain_is_Back
14 Comments
Un-Nownplayer 18 Oct, 2022 @ 9:26pm 
The info box popped up constantly by just slight movements on the left stick to the point where it was very obnoxious, but the solution provided by @fersgva solved the issue for me.
On a positive note, great mod otherwise!
SabasNL 26 Aug, 2022 @ 5:15am 
@∑3245 I'm afraid you misunderstand. Robojumper did intend on LSB/L3 being the controller key for 'F1', but it's no longer configured as such in this mod. Maybe it has to do with a Highlander update changing the keycodes? As mentioned by @fersgva, the keycode should be 311 but it's currently 310 - which is not the LSB/L3 button but *any movement of the LS*, making the game unplayable when using this mod with a controller.
RustyDios 11 May, 2022 @ 11:37am 
You are looking in the wrong place most likely.
You want this mods config folder located in \workshop\game_id\mod_id

Or in AML ..right click > show in explorer
Kerrberos 11 May, 2022 @ 11:19am 
I can't find a "XcomUI" inside "Config" folder, there is a "DefaultUI" but doesn't have the referenced line for the controller fix
PointMeAtTheDawn 10 Jan, 2022 @ 12:12pm 
Nm just needs Helios subscribed as well.
PointMeAtTheDawn 10 Jan, 2022 @ 12:10pm 
Having only this mod enabled, CS immediately crashes for me on startup. Vanilla or enabling the rest of my mod suite does not result in this ;(.
fersgva 3 Jan, 2022 @ 4:37am 
[SOLUTION FOR XBOX CONTROLLER BUG]

Hi everyone,
As @Zepod @GuerrillaMonday reported there is a bug with the xbox controller.
I found a solution in order to fix that.
In the file "XcomUI" inside "Config" folder, find this line:

Keycode_Controller = 310 ; Left Thumbstick, Controller Agonistic

Just replace it with 311 instead of 310, so:

Keycode_Controller = 311 ; Left Thumbstick, Controller Agonistic

This should work in orther to pop up the menu ONLY when PRESSING left analog stick.
Brain_is_Back 6 Dec, 2021 @ 4:43am 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1AtM0DiCzwo2ays_ds8OCMZJlxSnNh8jm/view?usp=sharing
Veblen27 24 Sep, 2021 @ 8:54pm 
I am using highlander but the f1 does not show info. What is the alternate mode launcher that is suppose to fix this?
∑3245  [author] 11 Aug, 2021 @ 4:31pm 
@Zepod @GuerillaMonday
It's actually not a bug. Robojumper intended the L3 stick to be the controller input for YAF1. But in the future release which may come soon, it will be re-bindable to another input or series of inputs.