Sid Meier's Civilization VI

Sid Meier's Civilization VI

126 ratings
No Embark Air Units
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
90.059 KB
15 May, 2021 @ 3:02am
24 May, 2021 @ 12:22am
6 Change Notes ( view )

Subscribe to download
No Embark Air Units

Description
Balloons, drones and helicopters do not change into boats when embarking. I know AON created similar mod, but probably due to some updates it stopped working. I took some extra steps to ensure this mod works and does not require DLCs.

Please let me know in the comments if you want compatibility with other mods or if you discover something doesn't work.

Mods supported:

- Deliverator's Steel and Thunder: Unique Units
- KrumStrashni's Warfare Expanded
- My Japan Religious Usurper

Thanks and enjoy!
40 Comments
The Samurai 4 Jun @ 3:46am 
super robota bardzo podziwiam i pochwalam
Radon 17 Jun, 2023 @ 7:34am 
Finaly its realistic
buttmoo 14 Mar, 2023 @ 7:54am 
Could you get the helicopter to attack over water? You know, how they do in real life. (Just saying)

I've been trying this as well. The unit can defend, but not seem to target any ship for attacking. How does GDR work?
_paramedic 1 Dec, 2022 @ 10:30pm 
@hecccccccccccccc just tried it and it crashed on startup
hecccccccccccccc 5 Oct, 2022 @ 9:15pm 
does this work with the project 6T units from JNR?
PhazezGova 12 Jul, 2022 @ 9:35am 
Can anyone tell me if the mod still works? I can't test it right now :) Thank you very much.
LongNeks :) 20 Dec, 2021 @ 5:07am 
@alkurte Sry for late reply, the mod is called "No Embarked Flying Units"
alkurte 19 Oct, 2021 @ 5:28am 
@still sane?! what is the name of the mod that aon made? im looking months for this kind of mod, because it make no sence that a flying unit embarks.
MINOS 28 Aug, 2021 @ 1:30pm 
With Dozens of Mods, this is the only one giving me the Problem that the Game cannot be started - took me a Time to figure out this one is causing Problems...

Tested with Civ6 Plus: Harmony in Diversity v1.0 and Submods.
LongNeks :) 8 Jul, 2021 @ 6:30am 
AON's mod still works perfectly fine tbh I tested it myself very recently. You just need go into the
'.modinfo' file and add in the line "<CompatibleVersions>1.2,2.0</CompatibleVersions>" inside the

"<Properties>
...........
<CompatibleVersions>1.2,2.0</CompatibleVersions>
<Properties>"

to make the mod manager not flag it as not compatible, and the same trick will work for most mods that show an incompatible flag. :winter2019happyyul:

That being said I've also liked,subscribed and favorited this mod as @yangfox1992 has dedicated some time to fix up the mod to help out the non-code savvy mod users. It's much appreciated :steamthumbsup: