Cortex Command

Cortex Command

435 ratings
Air Support
   
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1.154 MB
13 Apr, 2014 @ 7:17am
13 Apr, 2014 @ 8:01am
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Air Support

Description
This is not a tech, but a contains two missions; Air Assault and Verdun, eight UAVs, two gunships, a transport ship, four AA turrets and an automated mortar turret.

UAV spawn: When the spawn unit has arrived, select it and use the movement keys to pick a direction. Up/down or the scroll wheel cycles through the UAVs and the fire key launch the selected version. UAVs will always spawn without inventory. The gold cost of any inventory will be returned to you at spawn. Usage of all ordnance will reduce the value of a UAV by 50-100 oz of gold.

UAV function: Increase the throttle by pressing and holding the up key. Drop bombs/Fire rockets with the crouch key. Fire machine guns with the fire key.

Turrets: The Anti Aircraft turrets can't be controlled by the player. A turret will automatically track and engage any enemy above itself using scripts. Laser turrets will attempt to shoot down Jericho missiles, cluster bombs and fuel air bombs. All turrets except the SAM site in one team are controlled by a turret control unit. Without this unit the turrets will not fire. The SAM site is delivered in a special drop crate found in the crafts menu.

Gunship: The gunship have limited ammo, but can land on a special bunker-module to rearm and repair. Play the mission Gunship tutorial to learn how to use it. Game-pads are not yet supported (I don't have one, so I can't test).

Transport: The transport move more like a helicopter than a dropship and it carries a machine gun. Tripple-tap down to open/close the hatch.



Credits
Grif: The original airplane and gibs.
MetalSlugSprites.net: Metal Slug sprites.
Darlos9D: The method used to display custom icons and for the idea of making aerodynamic lift depend on the speed if the aircraft.
Zalo and 411570N3: The mini-map idea.
Deathbringer: Jericho Missile.
Lambda: UAV-J sprite.
Cheesemonkey: Fuel Air Bomb.
PhantomAGN and Lhowon: Fuel Air Bomb bug fix help.
numgun: Gunship sprite, ideas, suggestions and general problem solver.
Lizard: Mortar sprite.
Roon3: Drop pod sprite (kind of).
MaximDude: The rotating thing inside the landing pad and the enemy brain in the Verdun mission.
Samohan25: Ideas, suggestions and play testing. UAV spawn method.
KaZak: Transport sprites.
Mad Alex: Communication.
56 Comments
Videogames 9 Nov, 2019 @ 8:57pm 
Weird issue with gunships exploding when called seems to be related somehow to having the high precision physics setting enabled, turning it off fixed the problem for me.
MinuteFat 7 Nov, 2018 @ 1:25pm 
I wish that the mortar from this mod could be deployed like the SAM site; it would be an excellent emergency support unit in any skirmish.
Leviticus Cormwall 1 Nov, 2018 @ 5:05pm 
kinda looks like the aircraft from Planetside 2
Occult Coalition Agent 17 Sep, 2018 @ 9:25am 
When the game said it had 'Vechicals you can use" This is what I expected.



And they didn't have that. They had some weird Portal Turrets.
ОПОРНИК ЛОУТАБА 9 May, 2018 @ 10:10pm 
10/10
Cyanide Addict 24 Mar, 2018 @ 3:42pm 
for some reason when I use any of the gunships apart from the UAV it rapidly loses health, falls to the ground and dies, even though it doesn't have any cargo.
Falowana Blaszka 15 Mar, 2018 @ 7:03am 
gud
Church.exe 7 Feb, 2018 @ 3:26pm 
verdun isnt working for me
Scout Gaming 5 Feb, 2018 @ 6:51am 
Its buggy, in scenaries dropships costs normaly, even you hawe not ALL faction, but in company no matter what faction would you chose, gunships and all stuff from mod will be cost like it from other faction.
Marcelo_Federov 3 Feb, 2018 @ 5:50pm 
Can i create missions with the gunships ?