Total War: WARHAMMER II

Total War: WARHAMMER II

140 ratings
Greenskin Gunny Boyz - Updated for Beastmen Rework
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Tags: mod, Units
File Size
Posted
Updated
13.295 MB
15 May, 2021 @ 1:44pm
16 Jul, 2021 @ 7:28pm
6 Change Notes ( view )

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Greenskin Gunny Boyz - Updated for Beastmen Rework

Description
Unknown Big Finkin Gobbo:
"Oi, boss, ya know dem gunny fings we'z always gettin when we krump dem humies an' stunties' an ratties dat we melt down inta scrap?"

Big Boss: *Grunts affirmatively*

Unknown Big Finkin Gobbo: "Haz we eva tried ta use doze?"

This mod brings The Old World into a nightmarish future when Greenskins have mastered black powder. Well, not exactly "mastered", but they've got the basics.

This mod adds three units to the Greenskin roster: All get tech and skill upgrades for orc arrer boyz as well as their equivalent infantry class (either Orc Boy or Black Orcs)

The Roster:

Orc Shoota Boyz



Orc Splodin Boyz



Black Orc Snipin' Boyz



All are recruited on the normal Greenskin military chain, the Shoota Boys are available at tier 3 and the other two at tier 4.

Balance:
The Shoota Boyz (90 to a unit) use a thunderers rifle as a base, so decent AP missile, but their aim is awful. Toe-to-toe with Thunderers or Handgunners, they get wrecked. Giving them high lines of sight helps quite a lot. Their projectile speed and penetration is buffed a fair amount due to their guns being painted red (which makes bullets go fasta).

The Splodin Boyz (48 to a unit) have the equivalent of an empire grenade. Their accuracy is even worse than the Shoota Boyz but it hurts much less since they fire a massive pile of dynamite.

The Black Orc Snipin' Boyz (32 to a unit) Fire a shorter range equivalent of a Jezzail. They are good in melee as a Black Orc should be.

All three units have a DAKKA ability with three uses that provides a big buff to reload speed and AP damage for 30 seconds. It doesn't do anything about that 'accuracy' though.

Feedback on balance is welcome.

SFO Submod by HashutChampion:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2488835992

Alternate Unit Cards by Owl Milano:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2532498238

Thanks to H3ro for the Asset Editor tool that made this possible at all.
80 Comments
You Look Lonely 25 Mar @ 6:10am 
it has wacky melee animation. Still pretty good and weirdly funny unit
Snek  [author] 30 Apr, 2024 @ 5:15pm 
@GIANT IRON SKELETON I used a very early build of Asset Editor. To my knowledge, current versions don't do animation splicing anymore. I've wanted to rework these for WH3 for some time but haven't had time. Message me in the modding den and maybe we can collab on bringing these guys to WH3. Their animation sets need a rebuild from the ground up, but the custom animations here should all move over.
GIANT IRON SKELETON 29 Apr, 2024 @ 9:47pm 
What animation tools set you are using? I am also a modder and I am planning to make an ork gunnery mod in wh3.
pairs24 18 Dec, 2023 @ 5:39am 
yeah maybe not a good idea if you given all the guns and tech to the boyz, End time will truly come if you remake this mod.
Dont work yourself too hard Snek! Thanks for all the great works.
Snek  [author] 18 Dec, 2023 @ 5:16am 
These days I wouldn't call it a plan so much as a hope. They can't be 'ported' to WH3 anymore with the kinds of changes that have been made since launch, they would need to be rebuild from the beginning.
pairs24 18 Dec, 2023 @ 3:15am 
Any plan to import this mod to WH3?
CMDR Youth 26 Oct, 2023 @ 8:29pm 
Snek, your boyz need you.
THEY NEED YOU. THEY NEED THE DAKKA!
Don't forget about the Gunny Boyz!
Love Life or Die 11 Dec, 2022 @ 3:59pm 
:steamhappy:
Love Life or Die 11 Dec, 2022 @ 3:59pm 
omg I MISS THE GUNNY BOYS in Immortal Empires I wish I knew how to mod. If any tips on where best to learn please send me a link
Love Life or Die 27 Nov, 2022 @ 12:07am 
WHEN WILL WE SEE THESE GREAT BOYZ ON WH3 They were my favourite unit