Portal 2

Portal 2

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Frontyard
   
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15 May, 2021 @ 11:45pm
16 May, 2021 @ 10:44pm
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Description
Nothing special, some Hammer experiment. Special thanks to Skyferret and GreekAvian.

Hints:
1.Laser needs some thinking.
2.Get a cube out first.

I will provide step-by-step walkthrough sooner than I expected, but Bullfrog already uploaded the intended gameplay and Sheepdog has an alternate solution that I did not know existed. I just uploaded a newer version that ripped out Aperture Tag ending logic. A possible AT-related issue I was informed about so I uploaded an assumed fix since I cannot replicate the issue myself; the game is entirely the same only few post-Exit changes.

Walkthrough:
1.Drop cubes by simply portal a laser to the trigger/s.
2.Reposition Green Cube to do Fast Portal (the thing that the Co-op promotion was doing).
3.Come out, stand on button and actually do the thing; note if you are as dexterous with a mouse as Sheepdog you can essentially combine all steps up to this point in one go.
4.Have Green sit on the button while you get Red.
5.Have Red swap place with Green. Respawn Green
6.Use Green to bend laser and shoot Green trigger without respawn, about 20 degree is optimal.
7.Portal the source of laser, go in next to Exit, portal the laser out to hit Red respawn, solved.
14 Comments
jgaultney 11 Apr, 2023 @ 10:16am 
:bigups:
Andy T  [author] 11 Feb, 2023 @ 9:43pm 
Oh yeah that's my comment about Sheepdog's one-go, I knew that was possible but I can't pull that off.
Andy T  [author] 11 Feb, 2023 @ 9:41pm 
Looked again, @Omega got it the way I did it myself to get green out. I forgot to say that promo Atlas was doing Fast Portal to P-body.
joe98 11 Feb, 2023 @ 5:31pm 
I came up with the same solution as Bullfrog. However I could not actually get it out. The first time I was able to fling the reflective cube out after 3 attempts. Then I accidently fizzled it. This time the fling had 10 attempts and 10 failures. I have always had trouble placing a portal on the floor correctly in that situation. Otherwise good map thank you.
Andy T  [author] 15 Jun, 2021 @ 4:53pm 
Yeah I figured that, @Sheepdog showed me similar, I thought players would be impaled I was wrong on that account, it works more like supermarket door with electric eye. I left this kind of play in since it is as clean moves as my intended play.
Omega 15 Jun, 2021 @ 9:49am 
Unintended solution: https://youtu.be/PaGqpgGlQNM
Andy T  [author] 16 May, 2021 @ 7:21pm 
Yes that is the intended moves.
bullfrog 16 May, 2021 @ 11:57am 
I've not looked at ₴ⱧɆɆ₱ĐØ₲’s video yet, but this is what I did: intended solution ?
hub 16 May, 2021 @ 3:20am 
:cupup:
Andy T  [author] 16 May, 2021 @ 2:16am 
Oh first one I simply meant the same thing, I need to going in and position the cube and ... I can't manage a precision move in one go. The second part is essentially my definition of impalement danger, my intended solution does not call for a timing window. Can I put this link up as alternate solution?