Stellaris

Stellaris

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Stellaris Vitalization - Buildings
   
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1.028 MB
16 May, 2021 @ 7:15pm
7 Jan @ 10:08am
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Stellaris Vitalization - Buildings

In 1 collection by Vika
Stellaris Vitalization
4 items
Description
What does the mod do?
Adds new buildings and technologies to explore in the game that use rare resources to do their job. It is part of the Stellaris Vitalization series of mods.
Why is this mod needed?
There are rare resources in the game that are not used for planetary buildings, so why not add them?

Currently includes:
  • Dark Matter Power Plant (2 jobs for "ETM Technician", base production 4 physics research, 20 energy) + technology (requires dark matter mining technology).
  • Temple of Zroni (2 jobs for "Adept Zroni", base production 10 unity, 6 social research and 10 boons) + technology (requires Zro mining technology).
  • Factory on living metal (production is automated, without workers at +15 to the production of alloys and TMS) + technology (requires technology for the extraction of living metal).
  • Rare resource factory + corresponding technology. Increases the output of all factories and extractors of basic rare resources by a third.
  • Rare resource facility + corresponding technology. Increases the output of all factories and extractors of basic rare resources by two-thirds.
  • Central Spire. It is a unique planetary feature, can only be built on Ecumenopolises and Eco-Ecumenopolises (i.e. works with the Planetary Divesity mod). Gives +25% of each science. Building as a decision.
Each building, in terms of resources spent and construction time, corresponds to tier 2 buildings and consumes 1 rare resource of the corresponding type. Temple and Factory are limited to 1 building per planet. Technologies belong to tier 4-5. Buildings for rare resources correspond to analogues (Energy Grid, Energy Nexus), technologies for unlocking them belong to Tier 2-3 technologies. ==============================================================
8 Comments
Vika  [author] 7 Jan @ 10:10am 
Updated
Vika  [author] 10 Jun, 2022 @ 7:10pm 
updated
Vika  [author] 8 Jun, 2022 @ 3:12am 
@henk, I don't know, actually :D Will be updated in a few days, when I get my computer back
henk 18 May, 2022 @ 12:28pm 
I assume this is still compatible?
Vika  [author] 3 Apr, 2022 @ 3:36am 
Updated, fixed and added 3 more buildings
BasileusofRhomania 4 Oct, 2021 @ 6:24am 
@QuadroJungle Thank you!
Vika  [author] 24 Sep, 2021 @ 1:27am 
@BasileusofRhomania now translated (but google translator)
BasileusofRhomania 10 Jul, 2021 @ 2:23pm 
Does the playlist have an english local out of curiosity?