Stellaris

Stellaris

249 ratings
Galaxius
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8.657 MB
16 May, 2021 @ 10:01pm
16 May, 2023 @ 10:23pm
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Galaxius

Description
Intergalactic Colonization is here.

I would like to thank the creators of the machine shipset mod for the use of the assets that were used in the portal as it would have taken longer or not have been possible without it and would highly recommend everyone use their mod.

Thanks to Lucanoria for German localisation of the mod.

The goal of this mod is to emulate the colonization of other galaxies. In order to do this you must build the Intergalactic gateway which can be unlocked through a tech that becomes available after researching gateway construction, max sensors and jump drives. The technology will be in the society section under the new worlds category.

Once the gateway is unlocked and built, it functions in a similar way to a habitat in where in it is a habitable structure that you build around celestial entities (minus stars). The district mechanic that is used considers 1 district a specialized planet with all the districts being very similar to a normal planet but with a twist. I have taken the idea behind my ecumenopolis district mod and applied it to this as a sort of base. The districts should be considered the equivalent of 25 of their ecumenoplis counter parts. Buildings got a similar treatment as well where one building should be considered as 11, or more accurately it should be viewed that you are building one of said building on each planet in that galaxy. Because of this modifiers are mostly unchanged and not stacked.

It is also worth mentioning that numerous modifiers have been applied to the planet class to simulate galaxy wide actions from habitability to planet bombardment damage to carrying capacity.

As for compatibility, this mod overwrites all vanilla buildings with few exceptions. Buildings added by other mods will appear on the world in their unmodified and unbalanced (for this world) form. This mod does incorporate buildings from all of my mods as well it includes the branch office buildings from Stefan's Perfectly Balanced mod.

There are many plans for this mod in the future including possible events when constructing the gateways from spawning a crisis, to hidden rewards, or discovering "primitive" or even equal empires as well as the ability to "build" megastructures.
Popular Discussions View All (4)
62
28 May, 2023 @ 2:11pm
PINNED: Suggestions here
Kali
57
21 Feb, 2023 @ 10:42am
PINNED: Report bugs here and other oddities here
Kali
17
9 Aug, 2021 @ 12:50pm
PINNED: Compatibility requests here
Kali
286 Comments
Kali  [author] 3 Jun @ 5:37pm 
They fixed one but theres at least one still broken
SOPHIA 3 Jun @ 4:55pm 
Ahh, I don't think I seen the Progenitor bio ships yet so I can't comment on that lmao.
Kali  [author] 3 Jun @ 4:52pm 
Like one is some progenitor bio ships are invis, the offspring ships
Kali  [author] 3 Jun @ 4:51pm 
Oh I don't think thats the issue, seems like bugs everyones having but I mean I could.
SOPHIA 3 Jun @ 12:28am 
That's fair. Have you tried just uninstalling the game and reinstalling? I had to do that last time myself.
Kali  [author] 2 Jun @ 7:53pm 
Ahh ok thanks. Tbh I am waiting on everything to get ironed out to fix things... Want to play to see where everything is at now but everytime I do theres some kind of stupid bug ranging from invisible ships to incorrectly calculating jobs... And like also relearning a chunk of the game with all that is different. Also started working and school so things have been very busy to were I hardly have any time for my own things.
SOPHIA 2 Jun @ 2:43pm 
Lag has slowly gotten back to where it was pre 4.0. still not 'great' but. from what I understand pops do not cause lag anymore in 4.0 atleast not as much as they had in the past. it's just fleets and the like now.
w.girl27 15 May @ 12:08pm 
any word on the update? love this mod to death really makes you feel like a multigalaxtic power agasint something like say gigas blokkats and lunaites.
Kali  [author] 6 May @ 11:14pm 
you said the update fixes lag
1little3 6 May @ 4:10pm 
fixed what?