Slay the Spire

Slay the Spire

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The Human
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Character
Language : English, Korean
File Size
Posted
Updated
50.891 MB
17 May, 2021 @ 7:25am
20 Feb @ 6:24pm
63 Change Notes ( view )

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The Human

Description
GITHUB LINK: The Human[github.com]

Introduces Harold The Human, a versatile character that relies on many unique mechanics to win!

- Fully-fleshed out cardpool: 90 cards!

- All-rounded class that supports many different playstyles

- Interesting and easy-to-understand Mechanics and Keywords

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KEY MECHANICS

Healthiness

Healthiness is a measure of how Healthy Harold is; the higher your Healthiness is, the bigger the upsides. Benefits from Healthiness come in the form of start-of-turn effects and additional effects whenever you play cards. The specific benefits you will receive for your level of Healthiness are described in the "Healthiness" power tooltip.

There are 3 levels of Healthiness: Healthy (0 - 10), Very Healthy (11 - 18) and Extremely Healthy (>18). Harold starts with 5 Healthiness.

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Shooting

Certain cards have the ability to Shoot, which is a special form of damage. In the description of the card, the relevant numbers are shown in the form of (A x B, C). "A" is the base damage of each shot, "B" is the number of times to shoot, and "C" is the Critical Chance of each shot. Critical shots deal 2 times the damage.

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Junk

Junk is a group of tokens that are generated by other cards. They all cost 0 and have useful effects, but also Purge.

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Uncover

"Uncover" will add a random card to your hand. Its cost is reduced to zero, but it will Purge when played or at the end of your turn.

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Pacifist

Cards with "Pacifist" will trigger an additional ability when played if there are no Attacks in your hand.

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Technique

Cards with "Technique" will trigger an additional ability when played if the last card played was also a Technique card.

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Credits

- zerosiki__ for Korean translation

Closing comments and disclaimer

This mod, while largely complete, may have a few bugs and/or inconsistencies that escaped the testing phase. Imbalances may also exist between interactions with other mods. If you have any bugs or crashes to report, please refer to the pinned Discussion thread. I hope that you enjoy this mod, and I would be glad to hear any feedback!
Popular Discussions View All (2)
46
9 Apr @ 4:51pm
PINNED: [Bugs/Crashes] Feedback and Discussion
complex
40
20 Feb @ 5:08am
PINNED: [Balancing] Feedback and Discussion
complex
80 Comments
toxinprime9280 2 Jun @ 7:21pm 
peak
toxinprime9280 2 Jun @ 7:21pm 
harold.
Johnporeon 25 Feb @ 5:32pm 
Gun
CEO of CBT 10 Feb @ 1:49pm 
my god, i've never had such a laugh while playing literally any mods to any other game. this is absolute peak
Shroomson 7 Dec, 2024 @ 12:18am 
Salvage upgrades does nothing? Am I misreading it?
MineTurtle 24 Sep, 2024 @ 9:26am 
Why in the actual FUCK is this my most powerful character, second only too a fucking Darlek
FLügeL Λrp:ΣggyØ 8 Aug, 2024 @ 1:47am 
He's only human, after all:meepstarry:
Sagil 14 Apr, 2024 @ 6:58am 
Humans are overpowered! :laughing_yeti:
Penny 8 Apr, 2024 @ 9:52am 
Suggestion: Make it so using 'Discourage' against The Guardian shuffles 'Consequences' into your hand, because it can no longer enter Defensive Mode
complex  [author] 13 Feb, 2024 @ 5:46am 
Hi @vjac, I don't know a chinese translator at the moment, but would be glad to include the localisation files for ZHN if provided!